proc setCells(basis: var Basis; xx, xy, xz, yx, yy, yz, zx, zy, zz: float32) {.raises: [],
tags: []
.}
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proc `[]`(self: Basis; row: range[0 .. 2]): Vector3 {.inline, raises: [], tags: []
.}
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proc `[]`(self: var Basis; row: range[0 .. 2]): var Vector3 {.inline, raises: [], tags: []
.}
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proc `[]=`(self: var Basis; row: range[0 .. 2]; value: Vector3) {.inline, raises: [],
tags: []
.}
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proc `==`(self, other: Basis): bool {.raises: [], tags: []
.}
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proc isEqualApprox(self, other: Basis): bool {.raises: [], tags: []
.}
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proc tdotx(self: Basis; v: Vector3): float32 {.inline, raises: [], tags: []
.}
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proc tdoty(self: Basis; v: Vector3): float32 {.inline, raises: [], tags: []
.}
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proc tdotz(self: Basis; v: Vector3): float32 {.inline, raises: [], tags: []
.}
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proc `+`(self, other: Basis): Basis {.inline, raises: [], tags: []
.}
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proc `+=`(self: var Basis; other: Basis) {.inline, raises: [], tags: []
.}
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proc `-`(self, other: Basis): Basis {.inline, raises: [], tags: []
.}
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proc `-=`(self: var Basis; other: Basis) {.inline, raises: [], tags: []
.}
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proc `*`(self, other: Basis): Basis {.inline, raises: [], tags: []
.}
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proc `*=`(self: var Basis; other: Basis) {.inline, raises: [], tags: []
.}
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proc `*=`(self: var Basis; b: float32) {.inline, raises: [], tags: []
.}
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proc `*`(self: Basis; b: float32): Basis {.inline, raises: [], tags: []
.}
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proc initBasis(): Basis {.inline, raises: [], tags: []
.}
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proc initBasis(row0, row1, row2: Vector3): Basis {.inline, raises: [], tags: []
.}
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proc initBasis(xx, xy, xz, yx, yy, yz, zx, zy, zz: float32): Basis {.raises: [], tags: []
.}
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proc initBasis(euler: Quat): Basis {.inline, raises: [], tags: []
.}
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proc initBasis(axis: Vector3; phi: float32): Basis {.inline, raises: [], tags: []
.}
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proc setEuler(self: var Basis; euler: Vector3) {.raises: [], tags: []
.}
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proc getEuler(self: Basis): Vector3 {.raises: [], tags: []
.}
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proc initBasis(euler: Vector3): Basis {.inline, raises: [], tags: []
.}
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proc outer(self, other: Vector3): Basis {.inline, raises: [], tags: []
.}
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proc toDiagonalMatrix(self: Vector3): Basis {.inline, raises: [], tags: []
.}
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proc `$`(self: Basis): string {.inline, raises: [], tags: []
.}
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proc hash(self: Basis): Hash {.inline, raises: [], tags: []
.}
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proc invert(self: var Basis) {.raises: [], tags: []
.}
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proc inverse(self: Basis): Basis {.inline, raises: [], tags: []
.}
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proc axis(self: Basis; idx: range[0 .. 2]): Vector3 {.inline, raises: [], tags: []
.}
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proc setAxis(self: var Basis; idx: range[0 .. 2]; value: Vector3) {.inline, raises: [],
tags: []
.}
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proc row(self: Basis; row: range[0 .. 2]): Vector3 {.inline, raises: [], tags: []
.}
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proc setRow(self: var Basis; row: range[0 .. 2]; value: Vector3) {.inline, raises: [],
tags: []
.}
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proc getMainDiagonal(self: Basis): Vector3 {.inline, raises: [], tags: []
.}
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proc zero(self: var Basis) {.inline, raises: [], tags: []
.}
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proc orthonormalized(self: Basis): Basis {.inline, raises: [], tags: []
.}
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proc transpose(self: var Basis) {.inline, raises: [], tags: []
.}
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proc transposed(self: Basis): Basis {.inline, raises: [], tags: []
.}
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proc isOrthogonal(self: Basis): bool {.inline, raises: [], tags: []
.}
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proc isRotation(self: Basis): bool {.inline, raises: [], tags: []
.}
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proc isSymmetric(self: Basis): bool {.inline, raises: [], tags: []
.}
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proc scale(self: var Basis; scale: Vector3) {.raises: [], tags: []
.}
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proc scaled(self: Basis; scale: Vector3): Basis {.raises: [], tags: []
.}
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proc rotated(self: Basis; axis: Vector3; phi: float32): Basis {.inline, raises: [],
tags: []
.}
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proc rotate(self: var Basis; axis: Vector3; phi: float32) {.inline, raises: [], tags: []
.}
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proc rotated(self: Basis; euler: Vector3): Basis {.inline, raises: [], tags: []
.}
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proc rotate(self: var Basis; euler: Vector3) {.inline, raises: [], tags: []
.}
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proc getScale(self: Basis): Vector3 {.raises: [], tags: []
.}
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proc getRotation(self: Basis): Vector3 {.inline, raises: [], tags: []
.}
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proc setScale(self: var Basis; scale: Vector3) {.raises: [], tags: []
.}
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proc setRotationEuler(self: var Basis; euler: Vector3) {.raises: [], tags: []
.}
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proc setRotationAxisAngle(self: var Basis; axis: Vector3; angle: float32) {.raises: [],
tags: []
.}
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proc asQuat(self: Basis): Quat {.raises: [], tags: []
.}
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proc xform(self: Basis; v: Vector3): Vector3 {.inline, raises: [], tags: []
.}
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proc xformInv(self: Basis; v: Vector3): Vector3 {.inline, raises: [], tags: []
.}
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proc orthogonalIndex(self: Basis): int {.raises: [], tags: []
.}
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proc setOrthogonalIndex(self: var Basis; idx: range[0 .. 23]) {.raises: [], tags: []
.}
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proc rotate(self: var Vector3; axis: Vector3; phi: float32) {.raises: [], tags: []
.}
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proc rotated(self: Vector3; axis: Vector3; phi: float32): Vector3 {.raises: [], tags: []
.}
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