Module atlas_texture

Procs

proc atlas(self: AtlasTexture): Texture {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc atlas=(self: AtlasTexture; val: Texture) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc region(self: AtlasTexture): Rect2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc region=(self: AtlasTexture; val: Rect2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc margin(self: AtlasTexture): Rect2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc margin=(self: AtlasTexture; val: Rect2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc filterClip(self: AtlasTexture): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc filterClip=(self: AtlasTexture; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}