Module audio_effect_chorus

Procs

proc voiceCount(self: AudioEffectChorus): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voiceCount=(self: AudioEffectChorus; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc dry(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc dry=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc wet(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc wet=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice1delayMs(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice1delayMs=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice1rateHz(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice1rateHz=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice1depthMs(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice1depthMs=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice1levelDb(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice1levelDb=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice1cutoffHz(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice1cutoffHz=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice1pan(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice1pan=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice2delayMs(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice2delayMs=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice2rateHz(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice2rateHz=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice2depthMs(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice2depthMs=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice2levelDb(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice2levelDb=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice2cutoffHz(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice2cutoffHz=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice2pan(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice2pan=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice3delayMs(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice3delayMs=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice3rateHz(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice3rateHz=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice3depthMs(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice3depthMs=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice3levelDb(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice3levelDb=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice3cutoffHz(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice3cutoffHz=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice3pan(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice3pan=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice4delayMs(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice4delayMs=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice4rateHz(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice4rateHz=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice4depthMs(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice4depthMs=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice4levelDb(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice4levelDb=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice4cutoffHz(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice4cutoffHz=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice4pan(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc voice4pan=(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}