Module audio_effect_delay

Procs

proc dry(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc dry=(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tap1active(self: AudioEffectDelay): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tap1active=(self: AudioEffectDelay; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tap1delayMs(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tap1delayMs=(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tap1levelDb(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tap1levelDb=(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tap1pan(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tap1pan=(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tap2active(self: AudioEffectDelay): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tap2active=(self: AudioEffectDelay; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tap2delayMs(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tap2delayMs=(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tap2levelDb(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tap2levelDb=(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tap2pan(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tap2pan=(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc feedbackactive(self: AudioEffectDelay): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc feedbackactive=(self: AudioEffectDelay; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc feedbackdelayMs(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc feedbackdelayMs=(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc feedbacklevelDb(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc feedbacklevelDb=(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc feedbacklowpass(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc feedbacklowpass=(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}