Module audio_effect_reverb

Procs

proc predelayMsec(self: AudioEffectReverb): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc predelayMsec=(self: AudioEffectReverb; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc predelayFeedback(self: AudioEffectReverb): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc predelayFeedback=(self: AudioEffectReverb; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc roomSize(self: AudioEffectReverb): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc roomSize=(self: AudioEffectReverb; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc damping(self: AudioEffectReverb): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc damping=(self: AudioEffectReverb; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc spread(self: AudioEffectReverb): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc spread=(self: AudioEffectReverb; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc hipass(self: AudioEffectReverb): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc hipass=(self: AudioEffectReverb; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc dry(self: AudioEffectReverb): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc dry=(self: AudioEffectReverb; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc wet(self: AudioEffectReverb): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc wet=(self: AudioEffectReverb; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}