proc predelayMsec(self: AudioEffectReverb): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc predelayMsec=(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc predelayFeedback(self: AudioEffectReverb): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc predelayFeedback=(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc roomSize(self: AudioEffectReverb): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc roomSize=(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc damping(self: AudioEffectReverb): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc damping=(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc spread(self: AudioEffectReverb): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc spread=(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc hipass(self: AudioEffectReverb): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc hipass=(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dry(self: AudioEffectReverb): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc dry=(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc wet(self: AudioEffectReverb): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc wet=(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-