proc textures(self: BitmapFont): Array {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc textures=(self: BitmapFont; val: Array) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc chars(self: BitmapFont): PoolIntArray {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc chars=(self: BitmapFont; val: PoolIntArray) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc kernings(self: BitmapFont): PoolIntArray {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc kernings=(self: BitmapFont; val: PoolIntArray) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc height(self: BitmapFont): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc height=(self: BitmapFont; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ascent(self: BitmapFont): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ascent=(self: BitmapFont; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc distanceField(self: BitmapFont): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc distanceField=(self: BitmapFont; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fallback(self: BitmapFont): BitmapFont {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc fallback=(self: BitmapFont; val: BitmapFont) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc createFromFnt(self: BitmapFont; path: string): Error {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc addKerningPair(self: BitmapFont; charA: int64; charB: int64; kerning: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getKerningPair(self: BitmapFont; charA: int64; charB: int64): int64 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc addTexture(self: BitmapFont; texture: Texture) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc addChar(self: BitmapFont; character: int64; texture: int64; rect: Rect2;
align: Vector2 = vec2(0.0, 0.0); advance: float64 = -1.0) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getTextureCount(self: BitmapFont): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getTexture(self: BitmapFont; idx: int64): Texture {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc getCharSize(self: BitmapFont; char: int64; next: int64 = 0'i64): Vector2 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc clear(self: BitmapFont) {.gcsafe, locks: 0, raises: [], tags: []
.}
-