proc anchorLeft(self: Control): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc anchorLeft=(self: Control; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc anchorTop(self: Control): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc anchorTop=(self: Control; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc anchorRight(self: Control): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc anchorRight=(self: Control; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc anchorBottom(self: Control): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc anchorBottom=(self: Control; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc marginLeft(self: Control): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc marginLeft=(self: Control; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc marginTop(self: Control): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc marginTop=(self: Control; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc marginRight(self: Control): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc marginRight=(self: Control; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc marginBottom(self: Control): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc marginBottom=(self: Control; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc growHorizontal(self: Control): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc growHorizontal=(self: Control; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc growVertical(self: Control): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc growVertical=(self: Control; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rectPosition(self: Control): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rectPosition=(self: Control; val: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rectGlobalPosition(self: Control): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rectGlobalPosition=(self: Control; val: Vector2) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc rectSize(self: Control): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rectSize=(self: Control; val: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rectMinSize(self: Control): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rectMinSize=(self: Control; val: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rectRotation(self: Control): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rectRotation=(self: Control; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rectScale(self: Control): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rectScale=(self: Control; val: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rectPivotOffset(self: Control): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rectPivotOffset=(self: Control; val: Vector2) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc rectClipContent(self: Control): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rectClipContent=(self: Control; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc hintTooltip(self: Control): string {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc hintTooltip=(self: Control; val: string) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc focusNeighbourLeft(self: Control): NodePath {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc focusNeighbourLeft=(self: Control; val: NodePath) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc focusNeighbourTop(self: Control): NodePath {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc focusNeighbourTop=(self: Control; val: NodePath) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc focusNeighbourRight(self: Control): NodePath {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc focusNeighbourRight=(self: Control; val: NodePath) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc focusNeighbourBottom(self: Control): NodePath {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc focusNeighbourBottom=(self: Control; val: NodePath) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc focusNext(self: Control): NodePath {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc focusNext=(self: Control; val: NodePath) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc focusPrevious(self: Control): NodePath {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc focusPrevious=(self: Control; val: NodePath) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc focusMode(self: Control): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc focusMode=(self: Control; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc mouseFilter(self: Control): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc mouseFilter=(self: Control; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc mouseDefaultCursorShape(self: Control): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc mouseDefaultCursorShape=(self: Control; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc sizeFlagsHorizontal(self: Control): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc sizeFlagsHorizontal=(self: Control; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc sizeFlagsVertical(self: Control): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc sizeFlagsVertical=(self: Control; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc sizeFlagsStretchRatio(self: Control): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc sizeFlagsStretchRatio=(self: Control; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc theme(self: Control): Theme {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc theme=(self: Control; val: Theme) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc acceptEvent(self: Control) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getMinimumSizeImpl(self: Control): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getCombinedMinimumSize(self: Control): Vector2 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc setAnchorsPreset(self: Control; preset: int64; keepMargin: bool = false) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc setMarginsPreset(self: Control; preset: int64; resizeMode: int64 = 0'i64;
margin: int64 = 0'i64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setAnchorsAndMarginsPreset(self: Control; preset: int64;
resizeMode: int64 = 0'i64; margin: int64 = 0'i64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setAnchorImpl(self: Control; margin: int64; anchor: float64;
keepMargin: bool = false; pushOppositeAnchor: bool = true) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc setAnchorAndMargin(self: Control; margin: int64; anchor: float64; offset: float64;
pushOppositeAnchor: bool = false) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc setBegin(self: Control; position: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setEnd(self: Control; position: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setRotation(self: Control; radians: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getBegin(self: Control): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getEnd(self: Control): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getRotation(self: Control): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getParentAreaSize(self: Control): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getRect(self: Control): Rect2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getGlobalRect(self: Control): Rect2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc showModal(self: Control; exclusive: bool = false) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc hasFocus(self: Control): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc grabFocus(self: Control) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc releaseFocus(self: Control) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getFocusOwner(self: Control): Control {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc addIconOverride(self: Control; name: string; texture: Texture) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc addShaderOverride(self: Control; name: string; shader: Shader) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc addStyleboxOverride(self: Control; name: string; stylebox: StyleBox) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc addFontOverride(self: Control; name: string; font: Font) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc addColorOverride(self: Control; name: string; color: Color) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc addConstantOverride(self: Control; name: string; constant: int64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc getIcon(self: Control; name: string; typee: string = ""): Texture {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc getStylebox(self: Control; name: string; typee: string = ""): StyleBox {.gcsafe,
locks: 0, raises: [Exception], tags: [RootEffect]
.}
-
proc getFont(self: Control; name: string; typee: string = ""): Font {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc getColor(self: Control; name: string; typee: string = ""): Color {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getConstant(self: Control; name: string; typee: string = ""): int64 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc hasIconOverride(self: Control; name: string): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc hasShaderOverride(self: Control; name: string): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc hasStyleboxOverride(self: Control; name: string): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc hasFontOverride(self: Control; name: string): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc hasColorOverride(self: Control; name: string): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc hasConstantOverride(self: Control; name: string): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc hasIcon(self: Control; name: string; typee: string = ""): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc hasStylebox(self: Control; name: string; typee: string = ""): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc hasFont(self: Control; name: string; typee: string = ""): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc hasColor(self: Control; name: string; typee: string = ""): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc hasConstant(self: Control; name: string; typee: string = ""): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getParentControl(self: Control): Control {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc getTooltipImpl(self: Control; atPosition: Vector2 = vec2(0.0, 0.0)): string {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getCursorShape(self: Control; position: Vector2 = vec2(0.0, 0.0)): int64 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc forceDrag(self: Control; data: Variant; preview: Object) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc grabClickFocus(self: Control) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setDragForwarding(self: Control; target: Object) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc setDragPreview(self: Control; control: Object) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc warpMouse(self: Control; toPosition: Vector2) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc minimumSizeChanged(self: Control) {.gcsafe, locks: 0, raises: [], tags: []
.}
-