proc radius(self: CSGSphere): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc radius=(self: CSGSphere; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc radialSegments(self: CSGSphere): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc radialSegments=(self: CSGSphere; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rings(self: CSGSphere): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rings=(self: CSGSphere; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc smoothFaces(self: CSGSphere): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc smoothFaces=(self: CSGSphere; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc material(self: CSGSphere): Material {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc material=(self: CSGSphere; val: Material) {.gcsafe, locks: 0, raises: [], tags: []
.}
-