proc innerRadius(self: CSGTorus): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc innerRadius=(self: CSGTorus; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc outerRadius(self: CSGTorus): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc outerRadius=(self: CSGTorus; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc sides(self: CSGTorus): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc sides=(self: CSGTorus; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ringSides(self: CSGTorus): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ringSides=(self: CSGTorus; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc smoothFaces(self: CSGTorus): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc smoothFaces=(self: CSGTorus; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc material(self: CSGTorus): Material {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc material=(self: CSGTorus; val: Material) {.gcsafe, locks: 0, raises: [], tags: []
.}
-