Procs
proc addRootNode(self: EditorScript; node: Object) {.
gcsafe, locks: 0, raises: [], tags: [].}proc getScene(self: EditorScript): Node {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect].}proc getEditorInterface(self: EditorScript): EditorInterface {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect].}