proc addLines(self: EditorSpatialGizmo; lines: PoolVector3Array; material: Material;
billboard: bool = false) {.gcsafe, locks: 0, raises: [], tags: []
.}
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proc addMesh(self: EditorSpatialGizmo; mesh: ArrayMesh; billboard: bool = false;
skeleton: RID = initRID()) {.gcsafe, locks: 0, raises: [], tags: []
.}
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proc addCollisionSegments(self: EditorSpatialGizmo; segments: PoolVector3Array) {.
gcsafe, locks: 0, raises: [], tags: []
.}
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proc addCollisionTriangles(self: EditorSpatialGizmo; triangles: TriangleMesh;
bounds: AABB) {.gcsafe, locks: 0, raises: [], tags: []
.}
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proc addUnscaledBillboard(self: EditorSpatialGizmo; material: Material;
defaultScale: float64 = 1.0) {.gcsafe, locks: 0, raises: [],
tags: []
.}
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proc addHandles(self: EditorSpatialGizmo; handles: PoolVector3Array;
billboard: bool = false; secondary: bool = false) {.gcsafe, locks: 0,
raises: [], tags: []
.}
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proc setSpatialNode(self: EditorSpatialGizmo; node: Object) {.gcsafe, locks: 0,
raises: [], tags: []
.}
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proc clear(self: EditorSpatialGizmo) {.gcsafe, locks: 0, raises: [], tags: []
.}
-