proc linearLimitXenabled(self: Generic6DOFJoint): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc linearLimitXenabled=(self: Generic6DOFJoint; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitXupperDistance(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitXupperDistance=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc linearLimitXlowerDistance(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitXlowerDistance=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc linearLimitXsoftness(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitXsoftness=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitXrestitution(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitXrestitution=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc linearLimitXdamping(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitXdamping=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearMotorXenabled(self: Generic6DOFJoint): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc linearMotorXenabled=(self: Generic6DOFJoint; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearMotorXtargetVelocity(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearMotorXtargetVelocity=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc linearMotorXforceLimit(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearMotorXforceLimit=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitXenabled(self: Generic6DOFJoint): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc angularLimitXenabled=(self: Generic6DOFJoint; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitXupperAngle(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitXupperAngle=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc angularLimitXlowerAngle(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitXlowerAngle=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc angularLimitXsoftness(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitXsoftness=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitXrestitution(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitXrestitution=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc angularLimitXdamping(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitXdamping=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitXforceLimit(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitXforceLimit=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc angularLimitXerp(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc angularLimitXerp=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularMotorXenabled(self: Generic6DOFJoint): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc angularMotorXenabled=(self: Generic6DOFJoint; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularMotorXtargetVelocity(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularMotorXtargetVelocity=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc angularMotorXforceLimit(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularMotorXforceLimit=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc linearLimitYenabled(self: Generic6DOFJoint): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc linearLimitYenabled=(self: Generic6DOFJoint; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitYupperDistance(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitYupperDistance=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc linearLimitYlowerDistance(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitYlowerDistance=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc linearLimitYsoftness(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitYsoftness=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitYrestitution(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitYrestitution=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc linearLimitYdamping(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitYdamping=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearMotorYenabled(self: Generic6DOFJoint): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc linearMotorYenabled=(self: Generic6DOFJoint; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearMotorYtargetVelocity(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearMotorYtargetVelocity=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc linearMotorYforceLimit(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearMotorYforceLimit=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitYenabled(self: Generic6DOFJoint): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc angularLimitYenabled=(self: Generic6DOFJoint; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitYupperAngle(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitYupperAngle=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc angularLimitYlowerAngle(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitYlowerAngle=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc angularLimitYsoftness(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitYsoftness=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitYrestitution(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitYrestitution=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc angularLimitYdamping(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitYdamping=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitYforceLimit(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitYforceLimit=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc angularLimitYerp(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc angularLimitYerp=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularMotorYenabled(self: Generic6DOFJoint): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc angularMotorYenabled=(self: Generic6DOFJoint; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularMotorYtargetVelocity(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularMotorYtargetVelocity=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc angularMotorYforceLimit(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularMotorYforceLimit=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc linearLimitZenabled(self: Generic6DOFJoint): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc linearLimitZenabled=(self: Generic6DOFJoint; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitZupperDistance(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitZupperDistance=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc linearLimitZlowerDistance(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitZlowerDistance=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc linearLimitZsoftness(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitZsoftness=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitZrestitution(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitZrestitution=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc linearLimitZdamping(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearLimitZdamping=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearMotorZenabled(self: Generic6DOFJoint): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc linearMotorZenabled=(self: Generic6DOFJoint; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearMotorZtargetVelocity(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearMotorZtargetVelocity=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc linearMotorZforceLimit(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc linearMotorZforceLimit=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitZenabled(self: Generic6DOFJoint): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc angularLimitZenabled=(self: Generic6DOFJoint; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitZupperAngle(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitZupperAngle=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc angularLimitZlowerAngle(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitZlowerAngle=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc angularLimitZsoftness(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitZsoftness=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitZrestitution(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitZrestitution=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc angularLimitZdamping(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitZdamping=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitZforceLimit(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularLimitZforceLimit=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc angularLimitZerp(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc angularLimitZerp=(self: Generic6DOFJoint; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularMotorZenabled(self: Generic6DOFJoint): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc angularMotorZenabled=(self: Generic6DOFJoint; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularMotorZtargetVelocity(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularMotorZtargetVelocity=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc angularMotorZforceLimit(self: Generic6DOFJoint): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc angularMotorZforceLimit=(self: Generic6DOFJoint; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-