proc materialOverride(self: GeometryInstance): Material {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc materialOverride=(self: GeometryInstance; val: Material) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc castShadow(self: GeometryInstance): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc castShadow=(self: GeometryInstance; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
-
-
proc useInBakedLight(self: GeometryInstance): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc useInBakedLight=(self: GeometryInstance; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc lodMinDistance(self: GeometryInstance): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc lodMinDistance=(self: GeometryInstance; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc lodMinHysteresis(self: GeometryInstance): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc lodMinHysteresis=(self: GeometryInstance; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc lodMaxDistance(self: GeometryInstance): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc lodMaxDistance=(self: GeometryInstance; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc lodMaxHysteresis(self: GeometryInstance): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc lodMaxHysteresis=(self: GeometryInstance; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-