proc title(self: GraphNode): string {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc title=(self: GraphNode; val: string) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc offset(self: GraphNode): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc offset=(self: GraphNode; val: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc showClose(self: GraphNode): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc showClose=(self: GraphNode; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc resizable(self: GraphNode): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc resizable=(self: GraphNode; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc selected(self: GraphNode): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc selected=(self: GraphNode; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
-
-
proc overlay(self: GraphNode): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc overlay=(self: GraphNode; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setSlot(self: GraphNode; idx: int64; enableLeft: bool; typeLeft: int64;
colorLeft: Color; enableRight: bool; typeRight: int64; colorRight: Color;
customLeft: Texture = nil; customRight: Texture = nil) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc clearSlot(self: GraphNode; idx: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc clearAllSlots(self: GraphNode) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc isSlotEnabledLeft(self: GraphNode; idx: int64): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getSlotTypeLeft(self: GraphNode; idx: int64): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getSlotColorLeft(self: GraphNode; idx: int64): Color {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc isSlotEnabledRight(self: GraphNode; idx: int64): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getSlotTypeRight(self: GraphNode; idx: int64): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getSlotColorRight(self: GraphNode; idx: int64): Color {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getConnectionOutputCount(self: GraphNode): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getConnectionInputCount(self: GraphNode): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getConnectionOutputPosition(self: GraphNode; idx: int64): Vector2 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc getConnectionOutputType(self: GraphNode; idx: int64): int64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getConnectionOutputColor(self: GraphNode; idx: int64): Color {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getConnectionInputPosition(self: GraphNode; idx: int64): Vector2 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc getConnectionInputType(self: GraphNode; idx: int64): int64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getConnectionInputColor(self: GraphNode; idx: int64): Color {.gcsafe, locks: 0,
raises: [], tags: []
.}
-