proc position(self: KinematicCollision2D): Vector2 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc position=(self: KinematicCollision2D; val: Vector2) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc normal(self: KinematicCollision2D): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc normal=(self: KinematicCollision2D; val: Vector2) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc travel(self: KinematicCollision2D): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc travel=(self: KinematicCollision2D; val: Vector2) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc remainder(self: KinematicCollision2D): Vector2 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc remainder=(self: KinematicCollision2D; val: Vector2) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc localShape(self: KinematicCollision2D): Object {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc localShape=(self: KinematicCollision2D; val: Object) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc collider(self: KinematicCollision2D): Object {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc collider=(self: KinematicCollision2D; val: Object) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc colliderId(self: KinematicCollision2D): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc colliderId=(self: KinematicCollision2D; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc colliderShape(self: KinematicCollision2D): Object {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc colliderShape=(self: KinematicCollision2D; val: Object) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc colliderShapeIndex(self: KinematicCollision2D): int64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc colliderShapeIndex=(self: KinematicCollision2D; val: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc colliderVelocity(self: KinematicCollision2D): Vector2 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc colliderVelocity=(self: KinematicCollision2D; val: Vector2) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc colliderMetadata(self: KinematicCollision2D): Variant {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc colliderMetadata=(self: KinematicCollision2D; val: Variant) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-