Module kinematic_collision_2d

Procs

proc position(self: KinematicCollision2D): Vector2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc position=(self: KinematicCollision2D; val: Vector2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc normal(self: KinematicCollision2D): Vector2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc normal=(self: KinematicCollision2D; val: Vector2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc travel(self: KinematicCollision2D): Vector2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc travel=(self: KinematicCollision2D; val: Vector2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc remainder(self: KinematicCollision2D): Vector2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc remainder=(self: KinematicCollision2D; val: Vector2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc localShape(self: KinematicCollision2D): Object {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc localShape=(self: KinematicCollision2D; val: Object) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc collider(self: KinematicCollision2D): Object {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc collider=(self: KinematicCollision2D; val: Object) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc colliderId(self: KinematicCollision2D): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc colliderId=(self: KinematicCollision2D; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc colliderShape(self: KinematicCollision2D): Object {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc colliderShape=(self: KinematicCollision2D; val: Object) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc colliderShapeIndex(self: KinematicCollision2D): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc colliderShapeIndex=(self: KinematicCollision2D; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc colliderVelocity(self: KinematicCollision2D): Vector2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc colliderVelocity=(self: KinematicCollision2D; val: Vector2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc colliderMetadata(self: KinematicCollision2D): Variant {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc colliderMetadata=(self: KinematicCollision2D; val: Variant) {.
gcsafe, locks: 0, raises: [], tags: []
.}