proc lightColor(self: Light): Color {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lightColor=(self: Light; val: Color) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lightEnergy(self: Light): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lightEnergy=(self: Light; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lightIndirectEnergy(self: Light): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lightIndirectEnergy=(self: Light; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc lightNegative(self: Light): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lightNegative=(self: Light; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lightSpecular(self: Light): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lightSpecular=(self: Light; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lightBakeMode(self: Light): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lightBakeMode=(self: Light; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lightCullMask(self: Light): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lightCullMask=(self: Light; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shadowEnabled(self: Light): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shadowEnabled=(self: Light; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shadowColor(self: Light): Color {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shadowColor=(self: Light; val: Color) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shadowBias(self: Light): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shadowBias=(self: Light; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shadowContact(self: Light): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shadowContact=(self: Light; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shadowReverseCullFace(self: Light): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shadowReverseCullFace=(self: Light; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc editorOnly(self: Light): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc editorOnly=(self: Light; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-