proc refuseNewNetworkConnections(self: MultiplayerAPI): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc refuseNewNetworkConnections=(self: MultiplayerAPI; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc networkPeer(self: MultiplayerAPI): NetworkedMultiplayerPeer {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc networkPeer=(self: MultiplayerAPI; val: NetworkedMultiplayerPeer) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc setRootNode(self: MultiplayerAPI; node: Object) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc sendBytes(self: MultiplayerAPI; bytes: PoolByteArray; id: int64 = 0'i64): Error {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc hasNetworkPeer(self: MultiplayerAPI): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getNetworkUniqueId(self: MultiplayerAPI): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc isNetworkServer(self: MultiplayerAPI): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getRpcSenderId(self: MultiplayerAPI): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc poll(self: MultiplayerAPI) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc clear(self: MultiplayerAPI) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getNetworkConnectedPeers(self: MultiplayerAPI): PoolIntArray {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-