proc refuseNewConnections(self: NetworkedMultiplayerPeer): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc refuseNewConnections=(self: NetworkedMultiplayerPeer; val: bool) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc transferMode(self: NetworkedMultiplayerPeer): int64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc transferMode=(self: NetworkedMultiplayerPeer; val: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc setTargetPeer(self: NetworkedMultiplayerPeer; id: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getPacketPeer(self: NetworkedMultiplayerPeer): int64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc poll(self: NetworkedMultiplayerPeer) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getConnectionStatus(self: NetworkedMultiplayerPeer): int64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getUniqueId(self: NetworkedMultiplayerPeer): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-