Module networked_multiplayer_peer

Consts

TRANSFER_MODE_UNRELIABLE = 0'i64
TRANSFER_MODE_UNRELIABLE_ORDERED = 1'i64
TRANSFER_MODE_RELIABLE = 2'i64
CONNECTION_DISCONNECTED = 0'i64
CONNECTION_CONNECTING = 1'i64
CONNECTION_CONNECTED = 2'i64
TARGET_PEER_BROADCAST = 0'i64
TARGET_PEER_SERVER = 1'i64

Procs

proc refuseNewConnections(self: NetworkedMultiplayerPeer): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc refuseNewConnections=(self: NetworkedMultiplayerPeer; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc transferMode(self: NetworkedMultiplayerPeer): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc transferMode=(self: NetworkedMultiplayerPeer; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc setTargetPeer(self: NetworkedMultiplayerPeer; id: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc getPacketPeer(self: NetworkedMultiplayerPeer): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc poll(self: NetworkedMultiplayerPeer) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc getConnectionStatus(self: NetworkedMultiplayerPeer): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc getUniqueId(self: NetworkedMultiplayerPeer): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}