proc importPath(self: Node): NodePath {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc importPath=(self: Node; val: NodePath) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc pauseMode(self: Node): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc pauseMode=(self: Node; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc editordisplayFolded(self: Node): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc editordisplayFolded=(self: Node; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc name(self: Node): string {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc name=(self: Node; val: string) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc filename(self: Node): string {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc filename=(self: Node; val: string) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc owner(self: Node): Node {.gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
-
proc owner=(self: Node; val: Node) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc multiplayer(self: Node): MultiplayerAPI {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc multiplayer=(self: Node; val: MultiplayerAPI) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc customMultiplayer(self: Node): MultiplayerAPI {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc customMultiplayer=(self: Node; val: MultiplayerAPI) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc addChildBelowNode(self: Node; node: Object; childNode: Object;
legibleUniqueName: bool = false) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc addChild(self: Node; node: Object; legibleUniqueName: bool = false) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc removeChild(self: Node; node: Object) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getChildCount(self: Node): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getChildren(self: Node): Array {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getChild(self: Node; idx: int64): Node {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc hasNode(self: Node; path: NodePath): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getNode(self: Node; path: NodePath): Node {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc getParent(self: Node): Node {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc findNode(self: Node; mask: string; recursive: bool = true; owned: bool = true): Node {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
-
proc hasNodeAndResource(self: Node; path: NodePath): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getNodeAndResource(self: Node; path: NodePath): Array {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc isInsideTree(self: Node): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc isAParentOf(self: Node; node: Object): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc isGreaterThan(self: Node; node: Object): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getPath(self: Node): NodePath {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getPathTo(self: Node; node: Object): NodePath {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc addToGroup(self: Node; group: string; persistent: bool = false) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc removeFromGroup(self: Node; group: string) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc isInGroup(self: Node; group: string): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc moveChild(self: Node; childNode: Object; toPosition: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getGroups(self: Node): Array {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc raisee(self: Node) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc removeAndSkip(self: Node) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getIndex(self: Node): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc printTree(self: Node) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc printTreePretty(self: Node) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc propagateNotification(self: Node; what: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc propagateCall(self: Node; methodd: string; args: Array = newArray();
parentFirst: bool = false) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setPhysicsProcess(self: Node; enable: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getPhysicsProcessDeltaTime(self: Node): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc isPhysicsProcessing(self: Node): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getProcessDeltaTime(self: Node): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setProcess(self: Node; enable: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc isProcessing(self: Node): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setProcessInput(self: Node; enable: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc isProcessingInput(self: Node): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setProcessUnhandledInput(self: Node; enable: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc isProcessingUnhandledInput(self: Node): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc setProcessUnhandledKeyInput(self: Node; enable: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc isProcessingUnhandledKeyInput(self: Node): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc canProcess(self: Node): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc printStrayNodes(self: Node) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getPositionInParent(self: Node): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setProcessInternal(self: Node; enable: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc isProcessingInternal(self: Node): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setPhysicsProcessInternal(self: Node; enable: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc isPhysicsProcessingInternal(self: Node): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getTree(self: Node): SceneTree {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc duplicate(self: Node; flags: int64 = 15'i64): Node {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc replaceBy(self: Node; node: Object; keepData: bool = false) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc setSceneInstanceLoadPlaceholder(self: Node; loadPlaceholder: bool) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc getSceneInstanceLoadPlaceholder(self: Node): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getViewport(self: Node): Viewport {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc queueFree(self: Node) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc requestReady(self: Node) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setNetworkMaster(self: Node; id: int64; recursive: bool = true) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getNetworkMaster(self: Node): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc isNetworkMaster(self: Node): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rpcConfig(self: Node; methodd: string; mode: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc rsetConfig(self: Node; property: string; mode: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc rpc(self: Node; methodd: string; variantArgs: varargs[Variant]): Variant {.gcsafe,
locks: 0, raises: [CallError, ValueError], tags: []
.}
-
proc rpcUnreliable(self: Node; methodd: string; variantArgs: varargs[Variant]): Variant {.
gcsafe, locks: 0, raises: [CallError, ValueError], tags: []
.}
-
proc rpcId(self: Node; peerId: int64; methodd: string; variantArgs: varargs[Variant]): Variant {.
gcsafe, locks: 0, raises: [CallError, ValueError], tags: []
.}
-
proc rpcUnreliableId(self: Node; peerId: int64; methodd: string;
variantArgs: varargs[Variant]): Variant {.gcsafe, locks: 0,
raises: [CallError, ValueError], tags: []
.}
-
proc rset(self: Node; property: string; value: Variant) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc rsetId(self: Node; peerId: int64; property: string; value: Variant) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc rsetUnreliable(self: Node; property: string; value: Variant) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc rsetUnreliableId(self: Node; peerId: int64; property: string; value: Variant) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-