proc position(self: Node2D): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc position=(self: Node2D; val: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rotation(self: Node2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rotation=(self: Node2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rotationDegrees(self: Node2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rotationDegrees=(self: Node2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc scale(self: Node2D): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc scale=(self: Node2D; val: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transform(self: Node2D): Transform2D {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transform=(self: Node2D; val: Transform2D) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc globalPosition(self: Node2D): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc globalPosition=(self: Node2D; val: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc globalRotation(self: Node2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc globalRotation=(self: Node2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc globalRotationDegrees(self: Node2D): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc globalRotationDegrees=(self: Node2D; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc globalScale(self: Node2D): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc globalScale=(self: Node2D; val: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc globalTransform(self: Node2D): Transform2D {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc globalTransform=(self: Node2D; val: Transform2D) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc zIndex(self: Node2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc zIndex=(self: Node2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc zAsRelative(self: Node2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc zAsRelative=(self: Node2D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rotate(self: Node2D; radians: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc moveLocalX(self: Node2D; delta: float64; scaled: bool = false) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc moveLocalY(self: Node2D; delta: float64; scaled: bool = false) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc translate(self: Node2D; offset: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc globalTranslate(self: Node2D; offset: Vector2) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc applyScale(self: Node2D; ratio: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lookAt(self: Node2D; point: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getAngleTo(self: Node2D; point: Vector2): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc toLocal(self: Node2D; globalPoint: Vector2): Vector2 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc toGlobal(self: Node2D; localPoint: Vector2): Vector2 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getRelativeTransformToParent(self: Node2D; parent: Object): Transform2D {.gcsafe,
locks: 0, raises: [], tags: []
.}
-