Consts
TIME_FPS = 0'i64
TIME_PROCESS = 1'i64
TIME_PHYSICS_PROCESS = 2'i64
MEMORY_STATIC = 3'i64
MEMORY_DYNAMIC = 4'i64
MEMORY_STATIC_MAX = 5'i64
MEMORY_DYNAMIC_MAX = 6'i64
MEMORY_MESSAGE_BUFFER_MAX = 7'i64
OBJECT_COUNT = 8'i64
OBJECT_RESOURCE_COUNT = 9'i64
OBJECT_NODE_COUNT = 10'i64
RENDER_OBJECTS_IN_FRAME = 11'i64
RENDER_VERTICES_IN_FRAME = 12'i64
RENDER_MATERIAL_CHANGES_IN_FRAME = 13'i64
RENDER_SHADER_CHANGES_IN_FRAME = 14'i64
RENDER_SURFACE_CHANGES_IN_FRAME = 15'i64
RENDER_DRAW_CALLS_IN_FRAME = 16'i64
RENDER_VIDEO_MEM_USED = 17'i64
RENDER_TEXTURE_MEM_USED = 18'i64
RENDER_VERTEX_MEM_USED = 19'i64
RENDER_USAGE_VIDEO_MEM_TOTAL = 20'i64
PHYSICS_2D_ACTIVE_OBJECTS = 21'i64
PHYSICS_2D_COLLISION_PAIRS = 22'i64
PHYSICS_2D_ISLAND_COUNT = 23'i64
PHYSICS_3D_ACTIVE_OBJECTS = 24'i64
PHYSICS_3D_COLLISION_PAIRS = 25'i64
PHYSICS_3D_ISLAND_COUNT = 26'i64
MONITOR_MAX = 27'i64