proc collisionLayer(self: Physics2DShapeQueryParameters): int64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc collisionLayer=(self: Physics2DShapeQueryParameters; val: int64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc exclude(self: Physics2DShapeQueryParameters): Array {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc exclude=(self: Physics2DShapeQueryParameters; val: Array) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc margin(self: Physics2DShapeQueryParameters): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc margin=(self: Physics2DShapeQueryParameters; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc motion(self: Physics2DShapeQueryParameters): Vector2 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc motion=(self: Physics2DShapeQueryParameters; val: Vector2) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc shapeRid(self: Physics2DShapeQueryParameters): RID {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc shapeRid=(self: Physics2DShapeQueryParameters; val: RID) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc transform(self: Physics2DShapeQueryParameters): Transform2D {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc transform=(self: Physics2DShapeQueryParameters; val: Transform2D) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc setShape(self: Physics2DShapeQueryParameters; shape: Resource) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-