proc motion(self: Physics2DTestMotionResult): Vector2 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc motion=(self: Physics2DTestMotionResult; val: Vector2) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc motionRemainder(self: Physics2DTestMotionResult): Vector2 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc motionRemainder=(self: Physics2DTestMotionResult; val: Vector2) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc collisionPoint(self: Physics2DTestMotionResult): Vector2 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc collisionPoint=(self: Physics2DTestMotionResult; val: Vector2) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc collisionNormal(self: Physics2DTestMotionResult): Vector2 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc collisionNormal=(self: Physics2DTestMotionResult; val: Vector2) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc colliderVelocity(self: Physics2DTestMotionResult): Vector2 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc colliderVelocity=(self: Physics2DTestMotionResult; val: Vector2) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc colliderId(self: Physics2DTestMotionResult): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc colliderId=(self: Physics2DTestMotionResult; val: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc colliderRid(self: Physics2DTestMotionResult): RID {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc colliderRid=(self: Physics2DTestMotionResult; val: RID) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc collider(self: Physics2DTestMotionResult): Object {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc collider=(self: Physics2DTestMotionResult; val: Object) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc colliderShape(self: Physics2DTestMotionResult): int64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc colliderShape=(self: Physics2DTestMotionResult; val: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-