Module physics_2d_test_motion_result

Procs

proc motion(self: Physics2DTestMotionResult): Vector2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc motion=(self: Physics2DTestMotionResult; val: Vector2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc motionRemainder(self: Physics2DTestMotionResult): Vector2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc motionRemainder=(self: Physics2DTestMotionResult; val: Vector2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc collisionPoint(self: Physics2DTestMotionResult): Vector2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc collisionPoint=(self: Physics2DTestMotionResult; val: Vector2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc collisionNormal(self: Physics2DTestMotionResult): Vector2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc collisionNormal=(self: Physics2DTestMotionResult; val: Vector2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc colliderVelocity(self: Physics2DTestMotionResult): Vector2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc colliderVelocity=(self: Physics2DTestMotionResult; val: Vector2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc colliderId(self: Physics2DTestMotionResult): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc colliderId=(self: Physics2DTestMotionResult; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc colliderRid(self: Physics2DTestMotionResult): RID {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc colliderRid=(self: Physics2DTestMotionResult; val: RID) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc collider(self: Physics2DTestMotionResult): Object {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc collider=(self: Physics2DTestMotionResult; val: Object) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc colliderShape(self: Physics2DTestMotionResult): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc colliderShape=(self: Physics2DTestMotionResult; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}