proc skyTopColor(self: ProceduralSky): Color {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc skyTopColor=(self: ProceduralSky; val: Color) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc skyHorizonColor(self: ProceduralSky): Color {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc skyHorizonColor=(self: ProceduralSky; val: Color) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc skyCurve(self: ProceduralSky): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc skyCurve=(self: ProceduralSky; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc skyEnergy(self: ProceduralSky): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc skyEnergy=(self: ProceduralSky; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc groundBottomColor(self: ProceduralSky): Color {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc groundBottomColor=(self: ProceduralSky; val: Color) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc groundHorizonColor(self: ProceduralSky): Color {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc groundHorizonColor=(self: ProceduralSky; val: Color) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc groundCurve(self: ProceduralSky): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc groundCurve=(self: ProceduralSky; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc groundEnergy(self: ProceduralSky): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc groundEnergy=(self: ProceduralSky; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc sunColor(self: ProceduralSky): Color {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc sunColor=(self: ProceduralSky; val: Color) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc sunLatitude(self: ProceduralSky): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc sunLatitude=(self: ProceduralSky; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc sunLongitude(self: ProceduralSky): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc sunLongitude=(self: ProceduralSky; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc sunAngleMin(self: ProceduralSky): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc sunAngleMin=(self: ProceduralSky; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc sunAngleMax(self: ProceduralSky): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc sunAngleMax=(self: ProceduralSky; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc sunCurve(self: ProceduralSky): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc sunCurve=(self: ProceduralSky; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc sunEnergy(self: ProceduralSky): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc sunEnergy=(self: ProceduralSky; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc textureSize(self: ProceduralSky): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc textureSize=(self: ProceduralSky; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-