proc updateMode(self: ReflectionProbe): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc updateMode=(self: ReflectionProbe; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc intensity(self: ReflectionProbe): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc intensity=(self: ReflectionProbe; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc maxDistance(self: ReflectionProbe): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc maxDistance=(self: ReflectionProbe; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc extents(self: ReflectionProbe): Vector3 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc extents=(self: ReflectionProbe; val: Vector3) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc originOffset(self: ReflectionProbe): Vector3 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc originOffset=(self: ReflectionProbe; val: Vector3) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc boxProjection(self: ReflectionProbe): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc boxProjection=(self: ReflectionProbe; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc enableShadows(self: ReflectionProbe): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc enableShadows=(self: ReflectionProbe; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc cullMask(self: ReflectionProbe): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cullMask=(self: ReflectionProbe; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc interiorEnable(self: ReflectionProbe): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc interiorEnable=(self: ReflectionProbe; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc interiorAmbientColor(self: ReflectionProbe): Color {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc interiorAmbientColor=(self: ReflectionProbe; val: Color) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc interiorAmbientEnergy(self: ReflectionProbe): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc interiorAmbientEnergy=(self: ReflectionProbe; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc interiorAmbientContrib(self: ReflectionProbe): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc interiorAmbientContrib=(self: ReflectionProbe; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-