Module resource

Procs

proc resourceLocalToScene(self: Resource): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc resourceLocalToScene=(self: Resource; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc resourcePath(self: Resource): string {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc resourcePath=(self: Resource; val: string) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc resourceName(self: Resource): string {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc resourceName=(self: Resource; val: string) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc takeOverPath(self: Resource; path: string) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc getRid(self: Resource): RID {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc getLocalScene(self: Resource): Node {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc setupLocalToSceneImpl(self: Resource) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc duplicate(self: Resource; subresources: bool = false): Resource {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}

Methods

method setupLocalToScene(self: Resource) {.
gcsafe, locks: 0, base, raises: [], tags: []
.}