proc resourceLocalToScene(self: Resource): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc resourceLocalToScene=(self: Resource; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc resourcePath(self: Resource): string {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc resourcePath=(self: Resource; val: string) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc resourceName(self: Resource): string {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc resourceName=(self: Resource; val: string) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc takeOverPath(self: Resource; path: string) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getRid(self: Resource): RID {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getLocalScene(self: Resource): Node {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc setupLocalToSceneImpl(self: Resource) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc duplicate(self: Resource; subresources: bool = false): Resource {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-