- proc mode(self: RigidBody): int64 {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc mode=(self: RigidBody; val: int64) {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc mass(self: RigidBody): float64 {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc mass=(self: RigidBody; val: float64) {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc weight(self: RigidBody): float64 {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc weight=(self: RigidBody; val: float64) {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc friction(self: RigidBody): float64 {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc friction=(self: RigidBody; val: float64) {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc bounce(self: RigidBody): float64 {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc bounce=(self: RigidBody; val: float64) {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc gravityScale(self: RigidBody): float64 {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc gravityScale=(self: RigidBody; val: float64) {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc customIntegrator(self: RigidBody): bool {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc customIntegrator=(self: RigidBody; val: bool) {.- gcsafe, locks: 0, raises: [],
    tags: [] .}
- 
- proc continuousCd(self: RigidBody): bool {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc continuousCd=(self: RigidBody; val: bool) {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc contactsReported(self: RigidBody): int64 {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc contactsReported=(self: RigidBody; val: int64) {.- gcsafe, locks: 0, raises: [],
    tags: [] .}
- 
- proc contactMonitor(self: RigidBody): bool {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc contactMonitor=(self: RigidBody; val: bool) {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc sleeping(self: RigidBody): bool {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc sleeping=(self: RigidBody; val: bool) {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc canSleep(self: RigidBody): bool {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc canSleep=(self: RigidBody; val: bool) {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc axisLockLinearX(self: RigidBody): bool {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc axisLockLinearX=(self: RigidBody; val: bool) {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc axisLockLinearY(self: RigidBody): bool {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc axisLockLinearY=(self: RigidBody; val: bool) {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc axisLockLinearZ(self: RigidBody): bool {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc axisLockLinearZ=(self: RigidBody; val: bool) {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc axisLockAngularX(self: RigidBody): bool {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc axisLockAngularX=(self: RigidBody; val: bool) {.- gcsafe, locks: 0, raises: [],
    tags: [] .}
- 
- proc axisLockAngularY(self: RigidBody): bool {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc axisLockAngularY=(self: RigidBody; val: bool) {.- gcsafe, locks: 0, raises: [],
    tags: [] .}
- 
- proc axisLockAngularZ(self: RigidBody): bool {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc axisLockAngularZ=(self: RigidBody; val: bool) {.- gcsafe, locks: 0, raises: [],
    tags: [] .}
- 
- proc linearVelocity(self: RigidBody): Vector3 {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc linearVelocity=(self: RigidBody; val: Vector3) {.- gcsafe, locks: 0, raises: [],
    tags: [] .}
- 
- proc linearDamp(self: RigidBody): float64 {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc linearDamp=(self: RigidBody; val: float64) {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc angularVelocity(self: RigidBody): Vector3 {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc angularVelocity=(self: RigidBody; val: Vector3) {.- gcsafe, locks: 0, raises: [],
    tags: [] .}
- 
- proc angularDamp(self: RigidBody): float64 {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc angularDamp=(self: RigidBody; val: float64) {.- gcsafe, locks: 0, raises: [], tags: [] .}
- 
- proc setAxisVelocity(self: RigidBody; axisVelocity: Vector3) {.- gcsafe, locks: 0,
    raises: [], tags: [] .}
- 
- proc applyImpulse(self: RigidBody; position: Vector3; impulse: Vector3) {.- gcsafe,
    locks: 0, raises: [], tags: [] .}
- 
- proc applyTorqueImpulse(self: RigidBody; impulse: Vector3) {.- gcsafe, locks: 0,
    raises: [], tags: [] .}
- 
- proc getCollidingBodies(self: RigidBody): Array {.- gcsafe, locks: 0, raises: [], tags: [] .}
-