proc mode(self: RigidBody2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc mode=(self: RigidBody2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc mass(self: RigidBody2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc mass=(self: RigidBody2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc inertia(self: RigidBody2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc inertia=(self: RigidBody2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc weight(self: RigidBody2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc weight=(self: RigidBody2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc friction(self: RigidBody2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc friction=(self: RigidBody2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc bounce(self: RigidBody2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc bounce=(self: RigidBody2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc gravityScale(self: RigidBody2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc gravityScale=(self: RigidBody2D; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc customIntegrator(self: RigidBody2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc customIntegrator=(self: RigidBody2D; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc continuousCd(self: RigidBody2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc continuousCd=(self: RigidBody2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc contactsReported(self: RigidBody2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc contactsReported=(self: RigidBody2D; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc contactMonitor(self: RigidBody2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc contactMonitor=(self: RigidBody2D; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc sleeping(self: RigidBody2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc sleeping=(self: RigidBody2D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc canSleep(self: RigidBody2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc canSleep=(self: RigidBody2D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc linearVelocity(self: RigidBody2D): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc linearVelocity=(self: RigidBody2D; val: Vector2) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc linearDamp(self: RigidBody2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc linearDamp=(self: RigidBody2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc angularVelocity(self: RigidBody2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc angularVelocity=(self: RigidBody2D; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc angularDamp(self: RigidBody2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc angularDamp=(self: RigidBody2D; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc appliedForce(self: RigidBody2D): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc appliedForce=(self: RigidBody2D; val: Vector2) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc appliedTorque(self: RigidBody2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc appliedTorque=(self: RigidBody2D; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc setAxisVelocity(self: RigidBody2D; axisVelocity: Vector2) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc applyImpulse(self: RigidBody2D; offset: Vector2; impulse: Vector2) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc addForce(self: RigidBody2D; offset: Vector2; force: Vector2) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc testMotion(self: RigidBody2D; motion: Vector2; infiniteInertia: bool = true;
margin: float64 = 0.08; resultVal: Physics2DTestMotionResult = nil): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getCollidingBodies(self: RigidBody2D): Array {.gcsafe, locks: 0, raises: [],
tags: []
.}
-