proc getNodeCount(self: SceneState): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getNodeType(self: SceneState; idx: int64): string {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getNodeName(self: SceneState; idx: int64): string {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getNodePath(self: SceneState; idx: int64; forParent: bool = false): NodePath {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getNodeOwnerPath(self: SceneState; idx: int64): NodePath {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc isNodeInstancePlaceholder(self: SceneState; idx: int64): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getNodeInstancePlaceholder(self: SceneState; idx: int64): string {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc getNodeInstance(self: SceneState; idx: int64): PackedScene {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc getNodeGroups(self: SceneState; idx: int64): PoolStringArray {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc getNodeIndex(self: SceneState; idx: int64): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getNodePropertyCount(self: SceneState; idx: int64): int64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getNodePropertyName(self: SceneState; idx: int64; propIdx: int64): string {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc getNodePropertyValue(self: SceneState; idx: int64; propIdx: int64): Variant {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getConnectionCount(self: SceneState): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getConnectionSource(self: SceneState; idx: int64): NodePath {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getConnectionSignal(self: SceneState; idx: int64): string {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getConnectionTarget(self: SceneState; idx: int64): NodePath {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getConnectionMethod(self: SceneState; idx: int64): string {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getConnectionFlags(self: SceneState; idx: int64): int64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getConnectionBinds(self: SceneState; idx: int64): Array {.gcsafe, locks: 0,
raises: [], tags: []
.}
-