proc debugCollisionsHint(self: SceneTree): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc debugCollisionsHint=(self: SceneTree; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc debugNavigationHint(self: SceneTree): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc debugNavigationHint=(self: SceneTree; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc paused(self: SceneTree): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc paused=(self: SceneTree; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc refuseNewNetworkConnections(self: SceneTree): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc refuseNewNetworkConnections=(self: SceneTree; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc useFontOversampling(self: SceneTree): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc useFontOversampling=(self: SceneTree; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc editedSceneRoot(self: SceneTree): Node {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc editedSceneRoot=(self: SceneTree; val: Node) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc currentScene(self: SceneTree): Node {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc currentScene=(self: SceneTree; val: Node) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc networkPeer(self: SceneTree): NetworkedMultiplayerPeer {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc networkPeer=(self: SceneTree; val: NetworkedMultiplayerPeer) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc root(self: SceneTree): Viewport {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc root=(self: SceneTree; val: Viewport) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc multiplayer(self: SceneTree): MultiplayerAPI {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc multiplayer=(self: SceneTree; val: MultiplayerAPI) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc multiplayerPoll(self: SceneTree): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc multiplayerPoll=(self: SceneTree; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc hasGroup(self: SceneTree; name: string): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setAutoAcceptQuit(self: SceneTree; enabled: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc setQuitOnGoBack(self: SceneTree; enabled: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc setInputAsHandled(self: SceneTree) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc isInputHandled(self: SceneTree): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc createTimer(self: SceneTree; timeSec: float64; pauseModeProcess: bool = true): SceneTreeTimer {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
-
proc getNodeCount(self: SceneTree): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getFrame(self: SceneTree): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc quit(self: SceneTree) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setScreenStretch(self: SceneTree; mode: int64; aspect: int64; minsize: Vector2;
shrink: float64 = 1.0) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc queueDelete(self: SceneTree; obj: Object) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc callGroupFlags(self: SceneTree; flags: int64; group: string; methodd: string;
variantArgs: varargs[Variant]): Variant {.gcsafe, locks: 0,
raises: [CallError, ValueError], tags: []
.}
-
proc notifyGroupFlags(self: SceneTree; callFlags: int64; group: string;
notification: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setGroupFlags(self: SceneTree; callFlags: int64; group: string; property: string;
value: Variant) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc callGroup(self: SceneTree; group: string; methodd: string;
variantArgs: varargs[Variant]): Variant {.gcsafe, locks: 0,
raises: [CallError, ValueError], tags: []
.}
-
proc notifyGroup(self: SceneTree; group: string; notification: int64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc setGroup(self: SceneTree; group: string; property: string; value: Variant) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc getNodesInGroup(self: SceneTree; group: string): Array {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc changeSceneImpl(self: SceneTree; path: string): Error {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc changeSceneTo(self: SceneTree; packedScene: PackedScene): Error {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc reloadCurrentScene(self: SceneTree): Error {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc isNetworkServer(self: SceneTree): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc hasNetworkPeer(self: SceneTree): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getNetworkConnectedPeers(self: SceneTree): PoolIntArray {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc getNetworkUniqueId(self: SceneTree): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getRpcSenderId(self: SceneTree): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-