proc friction(self: StaticBody): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc friction=(self: StaticBody; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc bounce(self: StaticBody): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc bounce=(self: StaticBody; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc constantLinearVelocity(self: StaticBody): Vector3 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc constantLinearVelocity=(self: StaticBody; val: Vector3) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc constantAngularVelocity(self: StaticBody): Vector3 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc constantAngularVelocity=(self: StaticBody; val: Vector3) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-