Module static_body

Procs

proc friction(self: StaticBody): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc friction=(self: StaticBody; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc bounce(self: StaticBody): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc bounce=(self: StaticBody; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc constantLinearVelocity(self: StaticBody): Vector3 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc constantLinearVelocity=(self: StaticBody; val: Vector3) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc constantAngularVelocity(self: StaticBody): Vector3 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc constantAngularVelocity=(self: StaticBody; val: Vector3) {.
gcsafe, locks: 0, raises: [], tags: []
.}