proc constantLinearVelocity(self: StaticBody2D): Vector2 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc constantLinearVelocity=(self: StaticBody2D; val: Vector2) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc constantAngularVelocity(self: StaticBody2D): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc constantAngularVelocity=(self: StaticBody2D; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc friction(self: StaticBody2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc friction=(self: StaticBody2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc bounce(self: StaticBody2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc bounce=(self: StaticBody2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-