proc textureUnder(self: TextureProgress): Texture {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc textureUnder=(self: TextureProgress; val: Texture) {.gcsafe, locks: 0, raises: [],
tags: []
.}
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proc textureOver(self: TextureProgress): Texture {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc textureOver=(self: TextureProgress; val: Texture) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc textureProgress(self: TextureProgress): Texture {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc textureProgress=(self: TextureProgress; val: Texture) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc fillMode(self: TextureProgress): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fillMode=(self: TextureProgress; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc tintUnder(self: TextureProgress): Color {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc tintUnder=(self: TextureProgress; val: Color) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc tintOver(self: TextureProgress): Color {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc tintOver=(self: TextureProgress; val: Color) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc tintProgress(self: TextureProgress): Color {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc tintProgress=(self: TextureProgress; val: Color) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc radialInitialAngle(self: TextureProgress): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc radialInitialAngle=(self: TextureProgress; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc radialFillDegrees(self: TextureProgress): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc radialFillDegrees=(self: TextureProgress; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc radialCenterOffset(self: TextureProgress): Vector2 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc radialCenterOffset=(self: TextureProgress; val: Vector2) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc ninePatchStretch(self: TextureProgress): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc ninePatchStretch=(self: TextureProgress; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc stretchMarginLeft(self: TextureProgress): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc stretchMarginLeft=(self: TextureProgress; val: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc stretchMarginTop(self: TextureProgress): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc stretchMarginTop=(self: TextureProgress; val: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc stretchMarginRight(self: TextureProgress): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc stretchMarginRight=(self: TextureProgress; val: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc stretchMarginBottom(self: TextureProgress): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc stretchMarginBottom=(self: TextureProgress; val: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-