Module texture_progress

Consts

FILL_LEFT_TO_RIGHT = 0'i64
FILL_RIGHT_TO_LEFT = 1'i64
FILL_TOP_TO_BOTTOM = 2'i64
FILL_BOTTOM_TO_TOP = 3'i64
FILL_CLOCKWISE = 4'i64
FILL_COUNTER_CLOCKWISE = 5'i64

Procs

proc textureUnder(self: TextureProgress): Texture {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc textureUnder=(self: TextureProgress; val: Texture) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc textureOver(self: TextureProgress): Texture {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc textureOver=(self: TextureProgress; val: Texture) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc textureProgress(self: TextureProgress): Texture {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc textureProgress=(self: TextureProgress; val: Texture) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc fillMode(self: TextureProgress): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc fillMode=(self: TextureProgress; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tintUnder(self: TextureProgress): Color {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tintUnder=(self: TextureProgress; val: Color) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tintOver(self: TextureProgress): Color {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tintOver=(self: TextureProgress; val: Color) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tintProgress(self: TextureProgress): Color {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc tintProgress=(self: TextureProgress; val: Color) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc radialInitialAngle(self: TextureProgress): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc radialInitialAngle=(self: TextureProgress; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc radialFillDegrees(self: TextureProgress): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc radialFillDegrees=(self: TextureProgress; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc radialCenterOffset(self: TextureProgress): Vector2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc radialCenterOffset=(self: TextureProgress; val: Vector2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc ninePatchStretch(self: TextureProgress): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc ninePatchStretch=(self: TextureProgress; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc stretchMarginLeft(self: TextureProgress): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc stretchMarginLeft=(self: TextureProgress; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc stretchMarginTop(self: TextureProgress): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc stretchMarginTop=(self: TextureProgress; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc stretchMarginRight(self: TextureProgress): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc stretchMarginRight=(self: TextureProgress; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc stretchMarginBottom(self: TextureProgress): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc stretchMarginBottom=(self: TextureProgress; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}