proc pauseAnimations(self: VisibilityEnabler2D): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
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proc pauseAnimations=(self: VisibilityEnabler2D; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
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proc freezeBodies(self: VisibilityEnabler2D): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
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proc freezeBodies=(self: VisibilityEnabler2D; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
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proc pauseParticles(self: VisibilityEnabler2D): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
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proc pauseParticles=(self: VisibilityEnabler2D; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
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proc pauseAnimatedSprites(self: VisibilityEnabler2D): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
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proc pauseAnimatedSprites=(self: VisibilityEnabler2D; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
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proc processParent(self: VisibilityEnabler2D): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
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proc processParent=(self: VisibilityEnabler2D; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
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proc physicsProcessParent(self: VisibilityEnabler2D): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
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proc physicsProcessParent=(self: VisibilityEnabler2D; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-