Module godotdictionaries

Procs

proc initGodotDictionary(dest: var GodotDictionary) {.
inline, raises: [], tags: []
.}
  Source Edit
proc initGodotDictionary(dest: var GodotDictionary; src: GodotDictionary) {.
inline, raises: [], tags: []
.}
  Source Edit
proc deinit(self: var GodotDictionary) {.
inline, raises: [], tags: []
.}
  Source Edit
proc len(self: GodotDictionary): cint {.
inline, raises: [], tags: []
.}
  Source Edit
proc isEmpty(self: GodotDictionary): bool {.
inline, raises: [], tags: []
.}
  Source Edit
proc clear(self: var GodotDictionary) {.
inline, raises: [], tags: []
.}
  Source Edit
proc contains(self: GodotDictionary; key: GodotVariant): bool {.
inline, raises: [], tags: []
.}
  Source Edit
proc contains(self: GodotDictionary; keys: GodotArray): bool {.
inline, raises: [], tags: []
.}
  Source Edit
proc del(self: var GodotDictionary; key: GodotVariant) {.
inline, raises: [], tags: []
.}
  Source Edit
proc godotHash(self: GodotDictionary): cint {.
inline, raises: [], tags: []
.}
  Source Edit
proc keys(self: GodotDictionary): GodotArray {.
inline, raises: [], tags: []
.}
  Source Edit
proc values(self: GodotDictionary): GodotArray {.
inline, raises: [], tags: []
.}
  Source Edit
proc `[]`(self: GodotDictionary; key: GodotVariant): GodotVariant {.
inline, raises: [], tags: []
.}
  Source Edit
proc `[]=`(self: var GodotDictionary; key, value: GodotVariant) {.
inline, raises: [], tags: []
.}
  Source Edit
proc mget(self: var GodotDictionary; key: GodotVariant): ptr GodotVariant {.
inline, raises: [], tags: []
.}
  Source Edit
proc `==`(self, other: GodotDictionary): bool {.
inline, raises: [], tags: []
.}
  Source Edit
proc toJson(self: GodotDictionary): GodotString {.
inline, raises: [], tags: []
.}
  Source Edit