proc initRID(): RID {.inline, raises: [], tags: []
.}
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proc initRID(obj: ptr GodotObject): RID {.inline, raises: [], tags: []
.}
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proc id(self: RID): uint32 {.inline, raises: [], tags: []
.}
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proc `$`(self: RID): string {.inline, raises: [], tags: []
.}
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proc hash(self: RID): Hash {.inline, raises: [], tags: []
.}
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proc `==`(a, b: RID): bool {.inline, raises: [], tags: []
.}
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proc `<`(a, b: RID): bool {.inline, raises: [], tags: []
.}
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