proc offset*(self: Camera2D): Vector2 {.gcsafe, locks: 0
.}
-
proc `offset =`*(self: Camera2D; val: Vector2) {.gcsafe, locks: 0
.}
-
proc anchorMode*(self: Camera2D): int64 {.gcsafe, locks: 0
.}
-
proc `anchorMode =`*(self: Camera2D; val: int64) {.gcsafe, locks: 0
.}
-
proc rotating*(self: Camera2D): bool {.gcsafe, locks: 0
.}
-
proc `rotating =`*(self: Camera2D; val: bool) {.gcsafe, locks: 0
.}
-
proc current*(self: Camera2D): bool {.gcsafe, locks: 0
.}
-
proc `current =`*(self: Camera2D; val: bool) {.gcsafe, locks: 0
.}
-
proc zoom*(self: Camera2D): Vector2 {.gcsafe, locks: 0
.}
-
proc `zoom =`*(self: Camera2D; val: Vector2) {.gcsafe, locks: 0
.}
-
proc limitLeft*(self: Camera2D): int64 {.gcsafe, locks: 0
.}
-
proc `limitLeft =`*(self: Camera2D; val: int64) {.gcsafe, locks: 0
.}
-
proc limitTop*(self: Camera2D): int64 {.gcsafe, locks: 0
.}
-
proc `limitTop =`*(self: Camera2D; val: int64) {.gcsafe, locks: 0
.}
-
proc limitRight*(self: Camera2D): int64 {.gcsafe, locks: 0
.}
-
proc `limitRight =`*(self: Camera2D; val: int64) {.gcsafe, locks: 0
.}
-
proc limitBottom*(self: Camera2D): int64 {.gcsafe, locks: 0
.}
-
proc `limitBottom =`*(self: Camera2D; val: int64) {.gcsafe, locks: 0
.}
-
proc limitSmoothed*(self: Camera2D): bool {.gcsafe, locks: 0
.}
-
proc `limitSmoothed =`*(self: Camera2D; val: bool) {.gcsafe, locks: 0
.}
-
proc dragMarginHEnabled*(self: Camera2D): bool {.gcsafe, locks: 0
.}
-
proc `dragMarginHEnabled =`*(self: Camera2D; val: bool) {.gcsafe, locks: 0
.}
-
proc dragMarginVEnabled*(self: Camera2D): bool {.gcsafe, locks: 0
.}
-
proc `dragMarginVEnabled =`*(self: Camera2D; val: bool) {.gcsafe, locks: 0
.}
-
proc smoothingEnabled*(self: Camera2D): bool {.gcsafe, locks: 0
.}
-
proc `smoothingEnabled =`*(self: Camera2D; val: bool) {.gcsafe, locks: 0
.}
-
proc smoothingSpeed*(self: Camera2D): float64 {.gcsafe, locks: 0
.}
-
proc `smoothingSpeed =`*(self: Camera2D; val: float64) {.gcsafe, locks: 0
.}
-
proc dragMarginLeft*(self: Camera2D): float64 {.gcsafe, locks: 0
.}
-
proc `dragMarginLeft =`*(self: Camera2D; val: float64) {.gcsafe, locks: 0
.}
-
proc dragMarginTop*(self: Camera2D): float64 {.gcsafe, locks: 0
.}
-
proc `dragMarginTop =`*(self: Camera2D; val: float64) {.gcsafe, locks: 0
.}
-
proc dragMarginRight*(self: Camera2D): float64 {.gcsafe, locks: 0
.}
-
proc `dragMarginRight =`*(self: Camera2D; val: float64) {.gcsafe, locks: 0
.}
-
proc dragMarginBottom*(self: Camera2D): float64 {.gcsafe, locks: 0
.}
-
proc `dragMarginBottom =`*(self: Camera2D; val: float64) {.gcsafe, locks: 0
.}
-
proc editorDrawScreen*(self: Camera2D): bool {.gcsafe, locks: 0
.}
-
proc `editorDrawScreen =`*(self: Camera2D; val: bool) {.gcsafe, locks: 0
.}
-
proc editorDrawLimits*(self: Camera2D): bool {.gcsafe, locks: 0
.}
-
proc `editorDrawLimits =`*(self: Camera2D; val: bool) {.gcsafe, locks: 0
.}
-
proc editorDrawDragMargin*(self: Camera2D): bool {.gcsafe, locks: 0
.}
-
proc `editorDrawDragMargin =`*(self: Camera2D; val: bool) {.gcsafe, locks: 0
.}
-
proc makeCurrentImpl*(self: Camera2D) {.gcsafe, locks: 0
.}
-
proc clearCurrent*(self: Camera2D) {.gcsafe, locks: 0
.}
-
proc setVOffset*(self: Camera2D; ofs: float64) {.gcsafe, locks: 0
.}
-
proc getVOffset*(self: Camera2D): float64 {.gcsafe, locks: 0
.}
-
proc setHOffset*(self: Camera2D; ofs: float64) {.gcsafe, locks: 0
.}
-
proc getHOffset*(self: Camera2D): float64 {.gcsafe, locks: 0
.}
-
proc getCameraPos*(self: Camera2D): Vector2 {.gcsafe, locks: 0
.}
-
proc getCameraScreenCenter*(self: Camera2D): Vector2 {.gcsafe, locks: 0
.}
-
proc setCustomViewport*(self: Camera2D; viewport: Viewport) {.gcsafe, locks: 0
.}
-
proc getCustomViewport*(self: Camera2D): Viewport {.gcsafe, locks: 0
.}
-
proc forceUpdateScroll*(self: Camera2D) {.gcsafe, locks: 0
.}
-
proc resetSmoothing*(self: Camera2D) {.gcsafe, locks: 0
.}
-
proc align*(self: Camera2D) {.gcsafe, locks: 0
.}
-