proc index*(self: InputEventScreenDrag): int64 {.gcsafe, locks: 0
.}
-
proc `index =`*(self: InputEventScreenDrag; val: int64) {.gcsafe, locks: 0
.}
-
proc position*(self: InputEventScreenDrag): Vector2 {.gcsafe, locks: 0
.}
-
proc `position =`*(self: InputEventScreenDrag; val: Vector2) {.gcsafe, locks: 0
.}
-
proc relative*(self: InputEventScreenDrag): Vector2 {.gcsafe, locks: 0
.}
-
proc `relative =`*(self: InputEventScreenDrag; val: Vector2) {.gcsafe, locks: 0
.}
-
proc speed*(self: InputEventScreenDrag): Vector2 {.gcsafe, locks: 0
.}
-
proc `speed =`*(self: InputEventScreenDrag; val: Vector2) {.gcsafe, locks: 0
.}
-