proc points*(self: Line2D): PoolVector2Array {.gcsafe, locks: 0
.}
-
proc `points =`*(self: Line2D; val: PoolVector2Array) {.gcsafe, locks: 0
.}
-
proc width*(self: Line2D): float64 {.gcsafe, locks: 0
.}
-
proc `width =`*(self: Line2D; val: float64) {.gcsafe, locks: 0
.}
-
proc defaultColor*(self: Line2D): Color {.gcsafe, locks: 0
.}
-
proc `defaultColor =`*(self: Line2D; val: Color) {.gcsafe, locks: 0
.}
-
proc gradient*(self: Line2D): Gradient {.gcsafe, locks: 0
.}
-
proc `gradient =`*(self: Line2D; val: Gradient) {.gcsafe, locks: 0
.}
-
proc texture*(self: Line2D): Texture {.gcsafe, locks: 0
.}
-
proc `texture =`*(self: Line2D; val: Texture) {.gcsafe, locks: 0
.}
-
proc textureMode*(self: Line2D): int64 {.gcsafe, locks: 0
.}
-
proc `textureMode =`*(self: Line2D; val: int64) {.gcsafe, locks: 0
.}
-
proc jointMode*(self: Line2D): int64 {.gcsafe, locks: 0
.}
-
proc `jointMode =`*(self: Line2D; val: int64) {.gcsafe, locks: 0
.}
-
proc beginCapMode*(self: Line2D): int64 {.gcsafe, locks: 0
.}
-
proc `beginCapMode =`*(self: Line2D; val: int64) {.gcsafe, locks: 0
.}
-
proc endCapMode*(self: Line2D): int64 {.gcsafe, locks: 0
.}
-
proc `endCapMode =`*(self: Line2D; val: int64) {.gcsafe, locks: 0
.}
-
proc sharpLimit*(self: Line2D): float64 {.gcsafe, locks: 0
.}
-
proc `sharpLimit =`*(self: Line2D; val: float64) {.gcsafe, locks: 0
.}
-
proc roundPrecision*(self: Line2D): int64 {.gcsafe, locks: 0
.}
-
proc `roundPrecision =`*(self: Line2D; val: int64) {.gcsafe, locks: 0
.}
-
proc setPointPos*(self: Line2D; i: int64; pos: Vector2) {.gcsafe, locks: 0
.}
-
proc getPointPos*(self: Line2D; i: int64): Vector2 {.gcsafe, locks: 0
.}
-
proc getPointCount*(self: Line2D): int64 {.gcsafe, locks: 0
.}
-
proc addPoint*(self: Line2D; pos: Vector2) {.gcsafe, locks: 0
.}
-
proc removePoint*(self: Line2D; i: int64) {.gcsafe, locks: 0
.}
-