proc linearLimitupperDistance*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `linearLimitupperDistance =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc linearLimitlowerDistance*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `linearLimitlowerDistance =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc linearLimitsoftness*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `linearLimitsoftness =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc linearLimitrestitution*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `linearLimitrestitution =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc linearLimitdamping*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `linearLimitdamping =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc linearMotionsoftness*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `linearMotionsoftness =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc linearMotionrestitution*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `linearMotionrestitution =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc linearMotiondamping*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `linearMotiondamping =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc linearOrthosoftness*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `linearOrthosoftness =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc linearOrthorestitution*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `linearOrthorestitution =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc linearOrthodamping*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `linearOrthodamping =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc angularLimitupperAngle*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `angularLimitupperAngle =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc angularLimitlowerAngle*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `angularLimitlowerAngle =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc angularLimitsoftness*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `angularLimitsoftness =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc angularLimitrestitution*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `angularLimitrestitution =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc angularLimitdamping*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `angularLimitdamping =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc angularMotionsoftness*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `angularMotionsoftness =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc angularMotionrestitution*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `angularMotionrestitution =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc angularMotiondamping*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `angularMotiondamping =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc angularOrthosoftness*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `angularOrthosoftness =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc angularOrthorestitution*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `angularOrthorestitution =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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proc angularOrthodamping*(self: SliderJoint): float64 {.gcsafe, locks: 0
.}
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proc `angularOrthodamping =`*(self: SliderJoint; val: float64) {.gcsafe, locks: 0
.}
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