proc arvr*(self: Viewport): bool {.gcsafe, locks: 0
.}
-
proc `arvr =`*(self: Viewport; val: bool) {.gcsafe, locks: 0
.}
-
proc size*(self: Viewport): Rect2 {.gcsafe, locks: 0
.}
-
proc `size =`*(self: Viewport; val: Rect2) {.gcsafe, locks: 0
.}
-
proc ownWorld*(self: Viewport): bool {.gcsafe, locks: 0
.}
-
proc `ownWorld =`*(self: Viewport; val: bool) {.gcsafe, locks: 0
.}
-
proc world*(self: Viewport): World {.gcsafe, locks: 0
.}
-
proc `world =`*(self: Viewport; val: World) {.gcsafe, locks: 0
.}
-
proc transparentBg*(self: Viewport): bool {.gcsafe, locks: 0
.}
-
proc `transparentBg =`*(self: Viewport; val: bool) {.gcsafe, locks: 0
.}
-
proc msaa*(self: Viewport): int64 {.gcsafe, locks: 0
.}
-
proc `msaa =`*(self: Viewport; val: int64) {.gcsafe, locks: 0
.}
-
proc hdr*(self: Viewport): bool {.gcsafe, locks: 0
.}
-
proc `hdr =`*(self: Viewport; val: bool) {.gcsafe, locks: 0
.}
-
proc disable3d*(self: Viewport): bool {.gcsafe, locks: 0
.}
-
proc `disable3d =`*(self: Viewport; val: bool) {.gcsafe, locks: 0
.}
-
proc usage*(self: Viewport): int64 {.gcsafe, locks: 0
.}
-
proc `usage =`*(self: Viewport; val: int64) {.gcsafe, locks: 0
.}
-
proc debugDraw*(self: Viewport): int64 {.gcsafe, locks: 0
.}
-
proc `debugDraw =`*(self: Viewport; val: int64) {.gcsafe, locks: 0
.}
-
proc renderTargetVFlip*(self: Viewport): bool {.gcsafe, locks: 0
.}
-
proc `renderTargetVFlip =`*(self: Viewport; val: bool) {.gcsafe, locks: 0
.}
-
proc renderTargetClearOnNewFrame*(self: Viewport): bool {.gcsafe, locks: 0
.}
-
proc `renderTargetClearOnNewFrame =`*(self: Viewport; val: bool) {.gcsafe, locks: 0
.}
-
proc renderTargetUpdateMode*(self: Viewport): int64 {.gcsafe, locks: 0
.}
-
proc `renderTargetUpdateMode =`*(self: Viewport; val: int64) {.gcsafe, locks: 0
.}
-
proc audioListenerEnable2d*(self: Viewport): bool {.gcsafe, locks: 0
.}
-
proc `audioListenerEnable2d =`*(self: Viewport; val: bool) {.gcsafe, locks: 0
.}
-
proc audioListenerEnable3d*(self: Viewport): bool {.gcsafe, locks: 0
.}
-
proc `audioListenerEnable3d =`*(self: Viewport; val: bool) {.gcsafe, locks: 0
.}
-
proc physicsObjectPicking*(self: Viewport): bool {.gcsafe, locks: 0
.}
-
proc `physicsObjectPicking =`*(self: Viewport; val: bool) {.gcsafe, locks: 0
.}
-
proc guiDisableInput*(self: Viewport): bool {.gcsafe, locks: 0
.}
-
proc `guiDisableInput =`*(self: Viewport; val: bool) {.gcsafe, locks: 0
.}
-
proc shadowAtlasSize*(self: Viewport): int64 {.gcsafe, locks: 0
.}
-
proc `shadowAtlasSize =`*(self: Viewport; val: int64) {.gcsafe, locks: 0
.}
-
proc shadowAtlasQuad0*(self: Viewport): int64 {.gcsafe, locks: 0
.}
-
proc `shadowAtlasQuad0 =`*(self: Viewport; val: int64) {.gcsafe, locks: 0
.}
-
proc shadowAtlasQuad1*(self: Viewport): int64 {.gcsafe, locks: 0
.}
-
proc `shadowAtlasQuad1 =`*(self: Viewport; val: int64) {.gcsafe, locks: 0
.}
-
proc shadowAtlasQuad2*(self: Viewport): int64 {.gcsafe, locks: 0
.}
-
proc `shadowAtlasQuad2 =`*(self: Viewport; val: int64) {.gcsafe, locks: 0
.}
-
proc shadowAtlasQuad3*(self: Viewport): int64 {.gcsafe, locks: 0
.}
-
proc `shadowAtlasQuad3 =`*(self: Viewport; val: int64) {.gcsafe, locks: 0
.}
-
proc setWorld2d*(self: Viewport; world2d: World2D) {.gcsafe, locks: 0
.}
-
proc getWorld2d*(self: Viewport): World2D {.gcsafe, locks: 0
.}
-
proc findWorld2d*(self: Viewport): World2D {.gcsafe, locks: 0
.}
-
proc findWorld*(self: Viewport): World {.gcsafe, locks: 0
.}
-
proc setCanvasTransform*(self: Viewport; xform: Transform2D) {.gcsafe, locks: 0
.}
-
proc getCanvasTransform*(self: Viewport): Transform2D {.gcsafe, locks: 0
.}
-
proc setGlobalCanvasTransform*(self: Viewport; xform: Transform2D) {.gcsafe, locks: 0
.}
-
proc getGlobalCanvasTransform*(self: Viewport): Transform2D {.gcsafe, locks: 0
.}
-
proc getFinalTransform*(self: Viewport): Transform2D {.gcsafe, locks: 0
.}
-
proc getVisibleRect*(self: Viewport): Rect2 {.gcsafe, locks: 0
.}
-
proc setSizeOverride*(self: Viewport; enable: bool;
size: Vector2 = vec2(- 1.0, - 1.0);
margin: Vector2 = vec2(0.0, 0.0)) {.gcsafe, locks: 0
.}
-
proc getSizeOverride*(self: Viewport): Vector2 {.gcsafe, locks: 0
.}
-
proc isSizeOverrideEnabled*(self: Viewport): bool {.gcsafe, locks: 0
.}
-
proc setSizeOverrideStretch*(self: Viewport; enabled: bool) {.gcsafe, locks: 0
.}
-
proc isSizeOverrideStretchEnabled*(self: Viewport): bool {.gcsafe, locks: 0
.}
-
proc clear*(self: Viewport) {.gcsafe, locks: 0
.}
-
proc getRenderInfo*(self: Viewport; info: int64): int64 {.gcsafe, locks: 0
.}
-
proc getTexture*(self: Viewport): ViewportTexture {.gcsafe, locks: 0
.}
-
proc getViewportRid*(self: Viewport): RID {.gcsafe, locks: 0
.}
-
proc input*(self: Viewport; localEvent: InputEvent) {.gcsafe, locks: 0
.}
-
proc unhandledInput*(self: Viewport; localEvent: InputEvent) {.gcsafe, locks: 0
.}
-
proc updateWorlds*(self: Viewport) {.gcsafe, locks: 0
.}
-
proc getCamera*(self: Viewport): Camera {.gcsafe, locks: 0
.}
-
proc setAttachToScreenRect*(self: Viewport; rect: Rect2) {.gcsafe, locks: 0
.}
-
proc getMousePosition*(self: Viewport): Vector2 {.gcsafe, locks: 0
.}
-
proc warpMouse*(self: Viewport; toPos: Vector2) {.gcsafe, locks: 0
.}
-
proc guiHasModalStack*(self: Viewport): bool {.gcsafe, locks: 0
.}
-
proc guiGetDragData*(self: Viewport): Variant {.gcsafe, locks: 0
.}
-