proc playbackProcessMode*(self: AnimationPlayer): int64 {.gcsafe, locks: 0
.} 
- 
 
proc `playbackProcessMode =`*(self: AnimationPlayer; val: int64) {.gcsafe, locks: 0
.} 
- 
 
proc playbackDefaultBlendTime*(self: AnimationPlayer): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `playbackDefaultBlendTime =`*(self: AnimationPlayer; val: float64) {.gcsafe,
    locks: 0
.} 
- 
 
proc rootNode*(self: AnimationPlayer): NodePath {.gcsafe, locks: 0
.} 
- 
 
proc `rootNode =`*(self: AnimationPlayer; val: NodePath) {.gcsafe, locks: 0
.} 
- 
 
proc addAnimation*(self: AnimationPlayer; name: string; animation: Animation): int64 {.
    gcsafe, locks: 0
.} 
- 
 
proc removeAnimation*(self: AnimationPlayer; name: string) {.gcsafe, locks: 0
.} 
- 
 
proc renameAnimation*(self: AnimationPlayer; name: string; newname: string) {.gcsafe,
    locks: 0
.} 
- 
 
proc hasAnimation*(self: AnimationPlayer; name: string): bool {.gcsafe, locks: 0
.} 
- 
 
proc getAnimation*(self: AnimationPlayer; name: string): Animation {.gcsafe, locks: 0
.} 
- 
 
proc getAnimationList*(self: AnimationPlayer): PoolStringArray {.gcsafe, locks: 0
.} 
- 
 
proc animationSetNext*(self: AnimationPlayer; animFrom: string; animTo: string) {.
    gcsafe, locks: 0
.} 
- 
 
proc animationGetNext*(self: AnimationPlayer; animFrom: string): string {.gcsafe,
    locks: 0
.} 
- 
 
proc setBlendTime*(self: AnimationPlayer; animFrom: string; animTo: string;
                  sec: float64) {.gcsafe, locks: 0
.} 
- 
 
proc getBlendTime*(self: AnimationPlayer; animFrom: string; animTo: string): float64 {.
    gcsafe, locks: 0
.} 
- 
 
proc play*(self: AnimationPlayer; name: string = ""; customBlend: float64 = - 1.0;
          customSpeed: float64 = 1.0; fromEnd: bool = false) {.gcsafe, locks: 0
.} 
- 
 
proc playBackwards*(self: AnimationPlayer; name: string = "";
                   customBlend: float64 = - 1.0) {.gcsafe, locks: 0
.} 
- 
 
proc stop*(self: AnimationPlayer; reset: bool = true) {.gcsafe, locks: 0
.} 
- 
 
proc stopAll*(self: AnimationPlayer) {.gcsafe, locks: 0
.} 
- 
 
proc isPlaying*(self: AnimationPlayer): bool {.gcsafe, locks: 0
.} 
- 
 
proc setCurrentAnimation*(self: AnimationPlayer; anim: string) {.gcsafe, locks: 0
.} 
- 
 
proc getCurrentAnimation*(self: AnimationPlayer): string {.gcsafe, locks: 0
.} 
- 
 
proc queue*(self: AnimationPlayer; name: string) {.gcsafe, locks: 0
.} 
- 
 
proc clearQueue*(self: AnimationPlayer) {.gcsafe, locks: 0
.} 
- 
 
proc setActive*(self: AnimationPlayer; active: bool) {.gcsafe, locks: 0
.} 
- 
 
proc isActive*(self: AnimationPlayer): bool {.gcsafe, locks: 0
.} 
- 
 
proc setSpeedScale*(self: AnimationPlayer; speed: float64) {.gcsafe, locks: 0
.} 
- 
 
proc getSpeedScale*(self: AnimationPlayer): float64 {.gcsafe, locks: 0
.} 
- 
 
proc setAutoplay*(self: AnimationPlayer; name: string) {.gcsafe, locks: 0
.} 
- 
 
proc getAutoplay*(self: AnimationPlayer): string {.gcsafe, locks: 0
.} 
- 
 
proc seek*(self: AnimationPlayer; posSec: float64; update: bool = false) {.gcsafe,
    locks: 0
.} 
- 
 
proc getPos*(self: AnimationPlayer): float64 {.gcsafe, locks: 0
.} 
- 
 
proc findAnimation*(self: AnimationPlayer; animation: Animation): string {.gcsafe,
    locks: 0
.} 
- 
 
proc clearCaches*(self: AnimationPlayer) {.gcsafe, locks: 0
.} 
- 
 
proc getCurrentAnimationPos*(self: AnimationPlayer): float64 {.gcsafe, locks: 0
.} 
- 
 
proc getCurrentAnimationLength*(self: AnimationPlayer): float64 {.gcsafe, locks: 0
.} 
- 
 
proc advance*(self: AnimationPlayer; delta: float64) {.gcsafe, locks: 0
.} 
-