proc dry*(self: AudioEffectDelay): float64 {.gcsafe, locks: 0
.} 
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proc `dry =`*(self: AudioEffectDelay; val: float64) {.gcsafe, locks: 0
.} 
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proc tap1active*(self: AudioEffectDelay): bool {.gcsafe, locks: 0
.} 
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proc `tap1active =`*(self: AudioEffectDelay; val: bool) {.gcsafe, locks: 0
.} 
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proc tap1delayMs*(self: AudioEffectDelay): float64 {.gcsafe, locks: 0
.} 
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proc `tap1delayMs =`*(self: AudioEffectDelay; val: float64) {.gcsafe, locks: 0
.} 
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proc tap1levelDb*(self: AudioEffectDelay): float64 {.gcsafe, locks: 0
.} 
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proc `tap1levelDb =`*(self: AudioEffectDelay; val: float64) {.gcsafe, locks: 0
.} 
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proc tap1pan*(self: AudioEffectDelay): float64 {.gcsafe, locks: 0
.} 
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proc `tap1pan =`*(self: AudioEffectDelay; val: float64) {.gcsafe, locks: 0
.} 
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proc tap2active*(self: AudioEffectDelay): bool {.gcsafe, locks: 0
.} 
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proc `tap2active =`*(self: AudioEffectDelay; val: bool) {.gcsafe, locks: 0
.} 
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proc tap2delayMs*(self: AudioEffectDelay): float64 {.gcsafe, locks: 0
.} 
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proc `tap2delayMs =`*(self: AudioEffectDelay; val: float64) {.gcsafe, locks: 0
.} 
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proc tap2levelDb*(self: AudioEffectDelay): float64 {.gcsafe, locks: 0
.} 
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proc `tap2levelDb =`*(self: AudioEffectDelay; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc tap2pan*(self: AudioEffectDelay): float64 {.gcsafe, locks: 0
.} 
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proc `tap2pan =`*(self: AudioEffectDelay; val: float64) {.gcsafe, locks: 0
.} 
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proc feedbackactive*(self: AudioEffectDelay): bool {.gcsafe, locks: 0
.} 
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proc `feedbackactive =`*(self: AudioEffectDelay; val: bool) {.gcsafe, locks: 0
.} 
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proc feedbackdelayMs*(self: AudioEffectDelay): float64 {.gcsafe, locks: 0
.} 
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proc `feedbackdelayMs =`*(self: AudioEffectDelay; val: float64) {.gcsafe, locks: 0
.} 
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proc feedbacklevelDb*(self: AudioEffectDelay): float64 {.gcsafe, locks: 0
.} 
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proc `feedbacklevelDb =`*(self: AudioEffectDelay; val: float64) {.gcsafe, locks: 0
.} 
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proc feedbacklowpass*(self: AudioEffectDelay): float64 {.gcsafe, locks: 0
.} 
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proc `feedbacklowpass =`*(self: AudioEffectDelay; val: float64) {.gcsafe, locks: 0
.} 
-