proc predelayMsec*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `predelayMsec =`*(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc predelayFeedback*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `predelayFeedback =`*(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc roomSize*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `roomSize =`*(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc damping*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `damping =`*(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc spread*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `spread =`*(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc hipass*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `hipass =`*(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc dry*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `dry =`*(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc wet*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `wet =`*(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc setPredelayFeedback*(self: AudioEffectReverb; feedback: float64) {.gcsafe,
    locks: 0
.} 
- 
 
proc getPredelayFeedback*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.} 
-