Module audio_effect_reverb

Procs

proc predelayMsec*(self: AudioEffectReverb): float64 {.
gcsafe, locks: 0
.}
proc `predelayMsec =`*(self: AudioEffectReverb; val: float64) {.
gcsafe, locks: 0
.}
proc predelayFeedback*(self: AudioEffectReverb): float64 {.
gcsafe, locks: 0
.}
proc `predelayFeedback =`*(self: AudioEffectReverb; val: float64) {.
gcsafe, locks: 0
.}
proc roomSize*(self: AudioEffectReverb): float64 {.
gcsafe, locks: 0
.}
proc `roomSize =`*(self: AudioEffectReverb; val: float64) {.
gcsafe, locks: 0
.}
proc damping*(self: AudioEffectReverb): float64 {.
gcsafe, locks: 0
.}
proc `damping =`*(self: AudioEffectReverb; val: float64) {.
gcsafe, locks: 0
.}
proc spread*(self: AudioEffectReverb): float64 {.
gcsafe, locks: 0
.}
proc `spread =`*(self: AudioEffectReverb; val: float64) {.
gcsafe, locks: 0
.}
proc hipass*(self: AudioEffectReverb): float64 {.
gcsafe, locks: 0
.}
proc `hipass =`*(self: AudioEffectReverb; val: float64) {.
gcsafe, locks: 0
.}
proc dry*(self: AudioEffectReverb): float64 {.
gcsafe, locks: 0
.}
proc `dry =`*(self: AudioEffectReverb; val: float64) {.
gcsafe, locks: 0
.}
proc wet*(self: AudioEffectReverb): float64 {.
gcsafe, locks: 0
.}
proc `wet =`*(self: AudioEffectReverb; val: float64) {.
gcsafe, locks: 0
.}
proc setPredelayFeedback*(self: AudioEffectReverb; feedback: float64) {.
gcsafe, locks: 0
.}
proc getPredelayFeedback*(self: AudioEffectReverb): float64 {.
gcsafe, locks: 0
.}