Module canvas_layer

Procs

proc layer*(self: CanvasLayer): int64 {.
gcsafe, locks: 0
.}
proc `layer =`*(self: CanvasLayer; val: int64) {.
gcsafe, locks: 0
.}
proc offset*(self: CanvasLayer): Vector2 {.
gcsafe, locks: 0
.}
proc `offset =`*(self: CanvasLayer; val: Vector2) {.
gcsafe, locks: 0
.}
proc rotation*(self: CanvasLayer): float64 {.
gcsafe, locks: 0
.}
proc `rotation =`*(self: CanvasLayer; val: float64) {.
gcsafe, locks: 0
.}
proc scale*(self: CanvasLayer): Vector2 {.
gcsafe, locks: 0
.}
proc `scale =`*(self: CanvasLayer; val: Vector2) {.
gcsafe, locks: 0
.}
proc setTransform*(self: CanvasLayer; transform: Transform2D) {.
gcsafe, locks: 0
.}
proc getTransform*(self: CanvasLayer): Transform2D {.
gcsafe, locks: 0
.}
proc setRotation*(self: CanvasLayer; radians: float64) {.
gcsafe, locks: 0
.}
proc getRotation*(self: CanvasLayer): float64 {.
gcsafe, locks: 0
.}
proc setCustomViewport*(self: CanvasLayer; viewport: Node) {.
gcsafe, locks: 0
.}
proc getCustomViewport*(self: CanvasLayer): Node {.
gcsafe, locks: 0
.}
proc getWorld2d*(self: CanvasLayer): World2D {.
gcsafe, locks: 0
.}

Methods

method setRotationd*(self: CanvasLayer; degrees: float64) {.
gcsafe, locks: 0, base
.}
method getRotationd*(self: CanvasLayer): float64 {.
gcsafe, locks: 0, base
.}