proc inputPickable*(self: CollisionObject2D): bool {.gcsafe, locks: 0
.}
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proc `inputPickable =`*(self: CollisionObject2D; val: bool) {.gcsafe, locks: 0
.}
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proc getRid*(self: CollisionObject2D): RID {.gcsafe, locks: 0
.}
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proc createShapeOwner*(self: CollisionObject2D; owner: Object): int64 {.gcsafe,
locks: 0
.}
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proc removeShapeOwner*(self: CollisionObject2D; ownerId: int64) {.gcsafe, locks: 0
.}
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proc getShapeOwners*(self: CollisionObject2D): Array {.gcsafe, locks: 0
.}
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proc shapeOwnerSetTransform*(self: CollisionObject2D; ownerId: int64;
transform: Transform2D) {.gcsafe, locks: 0
.}
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proc shapeOwnerGetTransform*(self: CollisionObject2D; ownerId: int64): Transform2D {.
gcsafe, locks: 0
.}
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proc shapeOwnerGetOwner*(self: CollisionObject2D; ownerId: int64): Object {.gcsafe,
locks: 0
.}
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proc shapeOwnerSetDisabled*(self: CollisionObject2D; ownerId: int64; disabled: bool) {.
gcsafe, locks: 0
.}
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proc isShapeOwnerDisabled*(self: CollisionObject2D; ownerId: int64): bool {.gcsafe,
locks: 0
.}
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proc shapeOwnerSetOneWayCollision*(self: CollisionObject2D; ownerId: int64;
enable: bool) {.gcsafe, locks: 0
.}
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proc isShapeOwnerOneWayCollisionEnabled*(self: CollisionObject2D; ownerId: int64): bool {.
gcsafe, locks: 0
.}
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proc shapeOwnerAddShape*(self: CollisionObject2D; ownerId: int64; shape: Shape2D) {.
gcsafe, locks: 0
.}
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proc shapeOwnerGetShapeCount*(self: CollisionObject2D; ownerId: int64): int64 {.
gcsafe, locks: 0
.}
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proc shapeOwnerGetShape*(self: CollisionObject2D; ownerId: int64; shapeId: int64): Shape2D {.
gcsafe, locks: 0
.}
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proc shapeOwnerGetShapeIndex*(self: CollisionObject2D; ownerId: int64; shapeId: int64): int64 {.
gcsafe, locks: 0
.}
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proc shapeOwnerRemoveShape*(self: CollisionObject2D; ownerId: int64; shapeId: int64) {.
gcsafe, locks: 0
.}
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proc shapeOwnerClearShapes*(self: CollisionObject2D; ownerId: int64) {.gcsafe,
locks: 0
.}
-
proc shapeFindOwner*(self: CollisionObject2D; shapeIndex: int64): int64 {.gcsafe,
locks: 0
.}
-