proc navpolyCreate*(self: Navigation2D; mesh: NavigationPolygon; xform: Transform2D;
owner: Object = nil): int64 {.gcsafe, locks: 0
.}
-
proc navpolySetTransform*(self: Navigation2D; id: int64; xform: Transform2D) {.gcsafe,
locks: 0
.}
-
proc navpolyRemove*(self: Navigation2D; id: int64) {.gcsafe, locks: 0
.}
-
proc getSimplePath*(self: Navigation2D; start: Vector2; endd: Vector2;
optimize: bool = true): PoolVector2Array {.gcsafe, locks: 0
.}
-
proc getClosestPoint*(self: Navigation2D; toPoint: Vector2): Vector2 {.gcsafe, locks: 0
.}
-
proc getClosestPointOwner*(self: Navigation2D; toPoint: Vector2): Object {.gcsafe,
locks: 0
.}
-