proc vertices*(self: NavigationMesh): PoolVector3Array {.gcsafe, locks: 0
.}
-
proc `vertices =`*(self: NavigationMesh; val: PoolVector3Array) {.gcsafe, locks: 0
.}
-
proc polygons*(self: NavigationMesh): Array {.gcsafe, locks: 0
.}
-
proc `polygons =`*(self: NavigationMesh; val: Array) {.gcsafe, locks: 0
.}
-
proc addPolygon*(self: NavigationMesh; polygon: PoolIntArray) {.gcsafe, locks: 0
.}
-
proc getPolygonCount*(self: NavigationMesh): int64 {.gcsafe, locks: 0
.}
-
proc getPolygon*(self: NavigationMesh; idx: int64): PoolIntArray {.gcsafe, locks: 0
.}
-
proc clearPolygons*(self: NavigationMesh) {.gcsafe, locks: 0
.}
-