proc createServer*(self: NetworkedMultiplayerENet; port: int64;
                  maxClients: int64 = 32'i64; inBandwidth: int64 = 0'i64;
                  outBandwidth: int64 = 0'i64): int64 {.gcsafe, locks: 0
.} 
- 
 
proc createClient*(self: NetworkedMultiplayerENet; ip: string; port: int64;
                  inBandwidth: int64 = 0'i64; outBandwidth: int64 = 0'i64): int64 {.
    gcsafe, locks: 0
.} 
- 
 
proc closeConnection*(self: NetworkedMultiplayerENet) {.gcsafe, locks: 0
.} 
- 
 
proc setCompressionMode*(self: NetworkedMultiplayerENet; mode: int64) {.gcsafe,
    locks: 0
.} 
- 
 
proc getCompressionMode*(self: NetworkedMultiplayerENet): int64 {.gcsafe, locks: 0
.} 
- 
 
proc setBindIp*(self: NetworkedMultiplayerENet; ip: string) {.gcsafe, locks: 0
.} 
-