proc texture*(self: NinePatchRect): Texture {.gcsafe, locks: 0
.} 
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proc `texture =`*(self: NinePatchRect; val: Texture) {.gcsafe, locks: 0
.} 
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proc drawCenter*(self: NinePatchRect): bool {.gcsafe, locks: 0
.} 
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proc `drawCenter =`*(self: NinePatchRect; val: bool) {.gcsafe, locks: 0
.} 
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proc regionRect*(self: NinePatchRect): Rect2 {.gcsafe, locks: 0
.} 
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proc `regionRect =`*(self: NinePatchRect; val: Rect2) {.gcsafe, locks: 0
.} 
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proc patchMarginLeft*(self: NinePatchRect): int64 {.gcsafe, locks: 0
.} 
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proc `patchMarginLeft =`*(self: NinePatchRect; val: int64) {.gcsafe, locks: 0
.} 
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proc patchMarginTop*(self: NinePatchRect): int64 {.gcsafe, locks: 0
.} 
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proc `patchMarginTop =`*(self: NinePatchRect; val: int64) {.gcsafe, locks: 0
.} 
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proc patchMarginRight*(self: NinePatchRect): int64 {.gcsafe, locks: 0
.} 
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proc `patchMarginRight =`*(self: NinePatchRect; val: int64) {.gcsafe, locks: 0
.} 
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proc patchMarginBottom*(self: NinePatchRect): int64 {.gcsafe, locks: 0
.} 
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proc `patchMarginBottom =`*(self: NinePatchRect; val: int64) {.gcsafe, locks: 0
.} 
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proc axisStretchHorizontal*(self: NinePatchRect): int64 {.gcsafe, locks: 0
.} 
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proc `axisStretchHorizontal =`*(self: NinePatchRect; val: int64) {.gcsafe, locks: 0
.} 
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proc axisStretchVertical*(self: NinePatchRect): int64 {.gcsafe, locks: 0
.} 
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proc `axisStretchVertical =`*(self: NinePatchRect; val: int64) {.gcsafe, locks: 0
.} 
-